Subcategories
Animating (182)
Composing (24)
Lighting (139)
Making of... (474)
Modeling (1671)
Rendering (208)
Special FX (132)
Texturing (263)
Video Tutorials (467)
Autodesk 3ds max tutorialsShowing tutorials 3120 to 3140 out of 3999 Autodesk 3ds max tutorials. | |||
|---|---|---|---|
|
ADVERTISMENT |
ADVERTISMENT |
![]() Calculate GI through various Renderers Learn to calculate GI through vray, mental ray and brazil in these 3ds max video tutorials
Rated: |
this is a tutorial for making a glass using splines
Rated: |
![]() Making of P-40 Warhawk Pacific War Artist Rodrigo Lloret from Spain will explain about own short movie from concept to compositing
Rated: |
This is a simple tutorial for the beginners between us
Rated: |
||
In this video tutorial you will learn how to model a cheese cake with default 3ds max modeling tool, no plugin required. For the tinfoil, I use reactor cloth to simulate it. After modeling, I render with Finalrender Stage-1 and set a HDRI in the background. For the tinfoil material, I learn from a tutorial on Xenomorphic.co.uk website and modify the material color. The wet-looking cake was made by using Finalrender Wet material. Check out my blog for more detail.
Rated: |
Continue the ckae making tutorial. I modify the cheese cake I made and put a strawberry on the top. I also put cream on the top. No plugin is required to make this model. After modeling, I render the scene with Finalrender.
Rated: |
||
This page provide you with free strawberry material to download. And a very brief tutorial. This is a procedural texture and have displacement map channel, will make a sphere looks like a strawberry.
Rated: |
![]() Polygon Modeling - Introduction In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling. And therefore everything explained should apply to Max 6 without and problems.
Rated: |
||
![]() Polygon Modeling - 2. Vertex Sub-Object In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Rated: |
![]() Polygon Modeling - 3. Edge Sub-Object In this tutorial, I will try to explain all options available when modeling in the edge sub-object.
Rated: |
||
![]() Polygon Modeling - 4. Polygon Sub-Object In this tutorial, I will try to explain all options available when modeling in the polygon sub-object.
Rated: |
![]() Polygon Modeling - 5. Techniques I Okay, now that we have covered most of the available tools in each sub-object, it is time to apply them. Yet we will not apply them to a specific modeling problem just yet, such as modeling a wheel rim. Why not? Because it's time to understand the interaction between your Editable Poly and MeshSmooth. This interaction can be be delicate at times and at other times it works completely logical.
Rated: |
||
![]() Polygon Modeling - 6. Techniques II More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.
Rated: |
![]() Polygon Modeling - 7. Car Body The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases.
Rated: |
||
![]() Polygon Modeling - 8. Car Rims Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.
Rated: |
![]() Polygon Modeling - 9. Car Tyres Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
Rated: |
||
![]() Polygon Modeling - A. The Process of Modeling a Car In this tutorial I will try to describe and explain, as far as possible, the process of modeling a car. Do mind: the process, so an overview of the steps I would undertake, not the details of how to model a rear spoiler, or front bumper... Be prepared for a lot of text and very little images!
Rated: |
I was browsing Dieselstation.com the other day to look for some reference photo's of silver cars (I am working on a project for a car manufacturer at the moment), when I came upon the following photo of a wheel of a Shelby Mustang GT500, the 2005 GT500 that is, not the '67 one. I liked this photo a lot, thought it was beautiful and thus a couple of days later decided to model it for myself. I didn't start out with the idea of making an exact copy, but more my own interpretation of it: it would obviously look a lot like it, but I didn't intend it to be exactly the same. So in the end my wheel and tyre don't look like the one on the photo lighting and texture wise (my rims are more metal-like, whereas the one on the photo is more silver paint-like), but it's still a nice picture I think.
Rated: |
||
How to setup blueprints properly in 3D Studio Max.
Rated: |
This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
Rated: |
||
Categories
- Adobe Photoshop
- Autodesk Maya
- Autodesk 3DS Max
- Blender
- Bryce
- Corel DRAW
- Cycore Cult3D
- Macromedia Flash
- Maxon Bodypaint 3D
- Maxon Cinema 4D
- LightWave 3D
- Pixologic ZBrush
- Rhinoceros
- SoftImage XSI
- Vue d'Esprit
CG Tutorials
- » Add a tutorial (and get rewarded)
- » Login
- » Register (3D Kingdom)
- » About/FAQ/Contact
Highest Rated
![]() |
How to create 3D flash photo gallery - This tutorial shows you how to create 3D flash photo gallery using 3rd flas...
Rated: |
![]() |
Remove Glasses Digitally in Photoshop Retouching Tutorial - Remove Glasses Digitally in Photoshop Retouching Tutorial...
Rated: |
![]() |
Advanced masking and selections with photoshop - Advanced masking in photoshop video tutorial ...
Rated: |
![]() |
Create Water Droplets for your products with photoshop - Create Water Droplets for your products with photoshop...
Rated: |
Most Popular
![]() |
Ten Photoshop Tips and Tricks - In this tutorial, we present ten favorite creative and useful techniques....
Rated: |
![]() |
How to draw custom arrows in photoshop with the pen tool with a final 3-D embossing effect. - How to draw custom arrows in photoshop with the pen tool with a final 3-D e...
Rated: |
![]() |
Speed Type Text - In this Photoshop Tutorial we will show you give your type a nice feeling o...
Rated: |
![]() |
Eyes Color Retouch - In this tutorial, we are going to show you how to change any person's eyes ...
Rated: |



























