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Autodesk 3ds max tutorialsShowing tutorials 3300 to 3320 out of 3995 Autodesk 3ds max tutorials. | |||
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New and improved ability to import Architectural Desktop and AutoCAD 2004 DWG files. Quicktime version: http://download.autodesk.com/media/MNE/qt/dwg_drf_150k.mov
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Envelope and vertex weight mirroring in the skin modifier. Special thanks to UBISoft for the use of material from Splinter Cell Quicktime version: http://download.autodesk.com/media/MNE/qt/skin_mirror_150k.mov
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Copy and paste vertex weights between dissimilar objects by storing them in a temporary mesh. Special thanks to UBISoft for the use of material from Splinter Cell QuickTime version: http://download.autodesk.com/media/MNE/qt/skin_utility_150k.mov
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quick look at the new schematic view. Special thanks to UBISoft for the use of material from Splinter Cell QuickTime version: http://mtlstream02.discreet.com/streaming/qt/schematic_150k.mov
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New UVW relax functionality in the UVW unwrap modifier. Special thanks to Beans Magic CO., Ltd. QuickTime version: http://download.autodesk.com/media/MNE/qt/relax_150k.mov
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New powerful vertex painting tool. Special thanks to Beans Magic CO., Ltd. QuickTime version: http://download.autodesk.com/media/MNE/qt/vertex_paint_150k.mov
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Introduction to the new particle flow particle system. QuickTime version: http://download.autodesk.com/media/MNE/qt/pflow_150k.mov
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Improved Fracture feature for ReactorŽ Dynamics. Special thanks to Grad3 productions QuickTime version: http://download.autodesk.com/media/MNE/qt/fracture_150k.mov
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More complex example of particle flow with Reactor. Special thanks to Grad3 productions QuickTime version: http://download.autodesk.com/media/MNE/qt/pflow2_150k.mov
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![]() Making of 'Corridor Scene' by Richard Tilbury This particular scene was designed to be simple in terms of the geometry involved and therefore attributing a little more emphasis on the texturing aspects using techniques somewhat akin to games development.
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I will show you how to use the unwrap uvw modifier.
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The making of the avard winning Sci-Fi image.
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Want to make things move inside 3ds max?? then you should start here, we'll cover the basics of keyframe animation, moving, scaling and adjusting a simple model and finally rendering it all into an .AVI file.
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In this tutorial i will be showing you the basics of the new Hair and Fur modifier in max 8. I will show you how to change the colour, style the hair, use hair presets, select an area of an object to put hair on and much more.
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![]() Non Linear Displacement in 3dsmax Standard displacement has one big disadvantage: All it can do is take a point on a surface and push it outwards from the face normal. Displacement that doesn't follow the face normal is known as Non-Linear Displacement.
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![]() Enhancing Bumps Through Rake Lighting by Neil Blevins Enhancing Bumps Through Rake Lighting. Title says it all.
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Modeling a car tire tread, with poly modeling and the bend modifier.
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In this tut, i'm going to show a quick and easy way to make rotating tank treads. the technique isn't perfect, and sometimes there is a little bit of stretching in the treads, but there are some ways to minimize this, and in most cases it's hardly noticeable :)
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![]() Using an HDRI for Reflections and Lighting (part 2 of the "Making an HDRI of your own" tutorial) This tutorial shows you how to easily use hdri image in a 3d scene using 3dsmax, the Splutterfish HDRI loading plugin (for older versions of Max) and Brazil/Rio.
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The goal of this tutorial is to show you how to make your own hdr image, and then (optionally) use it for either lighting, reflections or both in a simple scene. This tutorial uses max 5, and in this case, uses brazil for rendering. Although the concepts are pretty universal here, since the main goal is the creation of the hdr image.
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