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Autodesk 3ds max tutorialsShowing tutorials 3320 to 3340 out of 3999 Autodesk 3ds max tutorials. | |||
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Modeling a car tire tread, with poly modeling and the bend modifier.
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In this tut, i'm going to show a quick and easy way to make rotating tank treads. the technique isn't perfect, and sometimes there is a little bit of stretching in the treads, but there are some ways to minimize this, and in most cases it's hardly noticeable :)
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![]() Using an HDRI for Reflections and Lighting (part 2 of the "Making an HDRI of your own" tutorial) This tutorial shows you how to easily use hdri image in a 3d scene using 3dsmax, the Splutterfish HDRI loading plugin (for older versions of Max) and Brazil/Rio.
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The goal of this tutorial is to show you how to make your own hdr image, and then (optionally) use it for either lighting, reflections or both in a simple scene. This tutorial uses max 5, and in this case, uses brazil for rendering. Although the concepts are pretty universal here, since the main goal is the creation of the hdr image.
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All you need to know about brazil shaders. This tutorial explains about:- Brazil Glass Brazil Toon Brazil Advanced (carpaint) Brazil Advanced (skin/wax) Brazil Advanced (others) Brazil Utiliy and Brazil Basic
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The do's and don'ts of DOF in brazil.
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![]() The Brazil Light and Brazil Camera An in-depth explaination of how to use the Brazil light and Brazil camera
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![]() The Basics of Learning Brazil/Rio A general Introduction to the features of Brazil / Rio.
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Faking a diffraction map using only Max's native gradient ramp shaders (or Maya's, or XSI's, or Lightwave's ...). by Leo Santos.
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This tutorial is simply a different approach to lighting in Mental Ray. It's not the only solution or the right solution for every scene. A textured hemispherical dome is NOT a requirement for GI in Mental Ray.
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![]() Modeling a snowboard using splines - Part 1 This video tutorial shows you how you can model a snowboard using splines. this first part is dedicated to showing the spline setup and using the surface modifier to achieve the desired result
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![]() Modeling a snowboard using splines - Part 2 This video tutorial shows you how you can model a snowboard using splines. This part shows the finishing touches done to the snowboard model and the unwrapping and texturing process to get a texture you are happy with
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I have always believed that the smaller details are the ones that make the difference.Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details. I will go through all the major points of adding these details using my dragon model to demonstrate it, starting with how to setup the topology of your model to prepare it for the modeling and then move on to the modeling, starting with creating a basic spike/horn, creating fins of all sorts, modeling the bottom scales / spines, and ending up with using those techniques to create a dragon's wing
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![]() Candle - model,shaders,render - 55 min. In this almost 1 whole hour! tutorial we'll model a candle standing on a table from scratch, once the model is complete we'll UVW map the table and then bring the UVWmap into photoshop to texture it. We'll use displacement to add detail to the table. Then we use a Mental Ray SSS (sub surface scattering) shader to give the candle a realistic look and to finish off use volume light for some atmosphere around the whole scene. In the last part we'll also use photoshop to take our final result a little further by adding glow and some smoke.
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![]() Texturing a flat screen monitor In this tutorial we will learn how to texture a flat screen monitor using uv-mapping and multi/sub-object map.
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In the following tutorial I’ll explain how to achieve a good looking rock quickly
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Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.
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This tutorial explains the basics of chamferring. Chamferring is a very useful technique used to define edges on a smoothed object.
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![]() Organic Modeling Video Tutorial Series Multi-part video tutorial series on modeling a human head from reference photos in 3D Studio Max. Covers initial setup of reference planes, topology considerations, a novel organic modeling approach, unwrapping the objects UVs, and creating the necessary textures.
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Headlights are an important part of any car model. In this tutorial I will outline how I make a simple round headlight using 3D Studio Max 7/7.5
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How to create 3D flash photo gallery - This tutorial shows you how to create 3D flash photo gallery using 3rd flas...
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