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Animating  ArrayAnimating (182) Composing  ArrayComposing (24) Lighting  ArrayLighting (139) Making of     ArrayMaking of... (474) Modeling  ArrayModeling (1671) Rendering  ArrayRendering (208) Special FX  ArraySpecial FX (132) Texturing  ArrayTexturing (263) Video Tutorials  ArrayVideo Tutorials (467)

Autodesk 3ds max tutorials

Showing tutorials 3320 to 3340 out of 3999 Autodesk 3ds max tutorials.

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Modeling a car tire tread  with poly modeling and the bend modifier

Car tire tread

Modeling a car tire tread, with poly modeling and the bend modifier.

Rated:*** with 8261 hits  Added on: Jun 16, 2006

 In this tut  i m going to show a quick and easy way to make rotating tank treads  the technique isn t perfect  and sometimes there is a little bit of stretching in the treads  but there are some ways to minimize this  and in most cases it s hardly noticeable

Tank thread

In this tut, i'm going to show a quick and easy way to make rotating tank treads. the technique isn't perfect, and sometimes there is a little bit of stretching in the treads, but there are some ways to minimize this, and in most cases it's hardly noticeable :)

Rated:*** with 4470 hits  Added on: Jun 16, 2006

This tutorial shows you how to easily use hdri image in a 3d scene using 3dsmax  the Splutterfish HDRI loading plugin  for older versions of Max  and Brazil Rio

Using an HDRI for Reflections and Lighting (part 2 of the "Making an HDRI of your own" tutorial)

This tutorial shows you how to easily use hdri image in a 3d scene using 3dsmax, the Splutterfish HDRI loading plugin (for older versions of Max) and Brazil/Rio.

Rated:*** with 4402 hits  Added on: Jun 16, 2006

The goal of this tutorial is to show you how to make your own hdr image  and then  optionally  use it for either lighting  reflections or both in a simple scene  This tutorial uses max 5  and in this case  uses brazil for rendering  Although the concepts are pretty universal here  since the main goal is the creation of the hdr image

Making an HDRI of your own

The goal of this tutorial is to show you how to make your own hdr image, and then (optionally) use it for either lighting, reflections or both in a simple scene. This tutorial uses max 5, and in this case, uses brazil for rendering. Although the concepts are pretty universal here, since the main goal is the creation of the hdr image.

Rated:*** with 5799 hits  Added on: Jun 16, 2006

All you need to know about brazil shaders  This tutorial explains about    Brazil Glass  Brazil Toon  Brazil Advanced  carpaint   Brazil Advanced  skin wax   Brazil Advanced  others   Brazil Utiliy and Brazil Basic

Brazil Materials and Shaders

All you need to know about brazil shaders. This tutorial explains about:- Brazil Glass Brazil Toon Brazil Advanced (carpaint) Brazil Advanced (skin/wax) Brazil Advanced (others) Brazil Utiliy and Brazil Basic

Rated:*** with 6595 hits  Added on: Jun 16, 2006

The do s and don ts of DOF in brazil

Depth of Field in Brazil

The do's and don'ts of DOF in brazil.

Rated:*** with 2729 hits  Added on: Jun 16, 2006

An in depth explaination of how to use the Brazil light and Brazil camera

The Brazil Light and Brazil Camera

An in-depth explaination of how to use the Brazil light and Brazil camera

Rated:*** with 4669 hits  Added on: Jun 16, 2006

A general Introduction to the features of Brazil   Rio

The Basics of Learning Brazil/Rio

A general Introduction to the features of Brazil / Rio.

Rated:*** with 2071 hits  Added on: Jun 16, 2006

Faking a diffraction map using only Max s native gradient ramp shaders  or Maya s  or XSI s  or Lightwave s       by Leo Santos

CD SHADER TUTORIAL

Faking a diffraction map using only Max's native gradient ramp shaders (or Maya's, or XSI's, or Lightwave's ...). by Leo Santos.

Rated:*** with 8230 hits  Added on: Jun 16, 2006

This tutorial is simply a different approach to lighting in Mental Ray  It s not the only solution or the right solution for every scene  A textured hemispherical dome is NOT a requirement for GI in Mental Ray

Sky-Dome

This tutorial is simply a different approach to lighting in Mental Ray. It's not the only solution or the right solution for every scene. A textured hemispherical dome is NOT a requirement for GI in Mental Ray.

Rated:*** with 16352 hits  Added on: Jun 14, 2006

This video tutorial shows you how you can model a snowboard using splines  this first part is dedicated to showing the spline setup and using the surface modifier to achieve the desired result

Modeling a snowboard using splines - Part 1

This video tutorial shows you how you can model a snowboard using splines. this first part is dedicated to showing the spline setup and using the surface modifier to achieve the desired result

Rated:*** with 2719 hits  Added on: Jun 13, 2006

This video tutorial shows you how you can model a snowboard using splines  This part shows the finishing touches done to the snowboard model and the unwrapping and texturing process to get a texture you are happy with

Modeling a snowboard using splines - Part 2

This video tutorial shows you how you can model a snowboard using splines. This part shows the finishing touches done to the snowboard model and the unwrapping and texturing process to get a texture you are happy with

Rated:*** with 2985 hits  Added on: Jun 13, 2006

I have always believed that the smaller details are the ones that make the difference Having said that  this tutorial isn t about making your model from scratch  its about taking your creature  dragon  serpent  orc  demon etc   and giving it personality with those details  I will go through all the major points of adding these details using my dragon model to demonstrate it  starting with how to setup the topology of your model to prepare it for the modeling and then move on to the modeling  starting with creating a basic spike horn  creating fins of all sorts  modeling the bottom scales   spines  and ending up with using those techniques to create a dragon s wing

Modeling creature's details

I have always believed that the smaller details are the ones that make the difference.Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details. I will go through all the major points of adding these details using my dragon model to demonstrate it, starting with how to setup the topology of your model to prepare it for the modeling and then move on to the modeling, starting with creating a basic spike/horn, creating fins of all sorts, modeling the bottom scales / spines, and ending up with using those techniques to create a dragon's wing

Rated:*** with 26010 hits  Added on: Jun 11, 2006

In this almost 1 whole hour  tutorial we ll model a candle standing on a table from scratch  once the model is complete we ll UVW map the table and then bring the UVWmap into photoshop to texture it     We ll use displacement to add detail to the table  Then we use a Mental Ray SSS  sub surface scattering  shader to give the candle a realistic look and to finish off use volume light for some atmosphere around the whole scene  In the last part we ll also use photoshop to take our final result a little further by adding glow and some smoke

Candle - model,shaders,render - 55 min.

In this almost 1 whole hour! tutorial we'll model a candle standing on a table from scratch, once the model is complete we'll UVW map the table and then bring the UVWmap into photoshop to texture it. We'll use displacement to add detail to the table. Then we use a Mental Ray SSS (sub surface scattering) shader to give the candle a realistic look and to finish off use volume light for some atmosphere around the whole scene. In the last part we'll also use photoshop to take our final result a little further by adding glow and some smoke.

Rated:*** with 7610 hits  Added on: Jun 11, 2006

In this tutorial we will learn how to texture a flat screen monitor using uv mapping and multi sub object map

Texturing a flat screen monitor

In this tutorial we will learn how to texture a flat screen monitor using uv-mapping and multi/sub-object map.

Rated:*** with 2935 hits  Added on: Jun 08, 2006

In the following tutorial I ll explain how to achieve a good looking rock quickly

Creating the realistic rock

In the following tutorial I’ll explain how to achieve a good looking rock quickly

Rated:*** with 46547 hits  Added on: Jun 08, 2006

Based on my work  The yellow house   I have tried to sum up how it was created  It consists of 3 parts  modelling  texturing and rendering

Yellow house - part 1

Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.

Rated:*** with 6736 hits  Added on: Jun 07, 2006

This tutorial explains the basics of chamferring  Chamferring is a very useful technique used to define edges on a smoothed object

Chamfer Video Tutoria

This tutorial explains the basics of chamferring. Chamferring is a very useful technique used to define edges on a smoothed object.

Rated:*** with 3601 hits  Added on: Jun 06, 2006

Multi part video tutorial series on modeling a human head from reference photos in 3D Studio Max  Covers initial setup of reference planes  topology considerations  a novel organic modeling approach  unwrapping the objects UVs  and creating the necessary textures

Organic Modeling Video Tutorial Series

Multi-part video tutorial series on modeling a human head from reference photos in 3D Studio Max. Covers initial setup of reference planes, topology considerations, a novel organic modeling approach, unwrapping the objects UVs, and creating the necessary textures.

Rated:** with 26313 hits  Added on: Jun 06, 2006

Headlights are an important part of any car model  In this tutorial I will outline how I make a simple round headlight using 3D Studio Max 7 7 5

Spherical Headlight

Headlights are an important part of any car model. In this tutorial I will outline how I make a simple round headlight using 3D Studio Max 7/7.5

Rated:*** with 4537 hits  Added on: Jun 04, 2006

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Highest Rated

This tutorial shows you how to create 3D flash photo gallery using 3rd flash tool called Wondershare Flash Gallery Factory  Easy to make 3D flash gallery with pre designed free templates and no flash or XML skills needed

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Remove Glasses Digitally in Photoshop Retouching Tutorial

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Create Water Droplets for your products with photoshop

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In this tutorial  we present ten favorite creative and useful techniques

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How to draw custom arrows in photoshop with the pen tool with a final 3 D embossing effect

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In this Photoshop Tutorial we will show you give your type a nice feeling of speed

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In this tutorial  we are going to show you how to change any person s eyes color

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Rated:** with 584938 hits