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Autodesk 3ds max tutorialsShowing tutorials 3500 to 3520 out of 3998 Autodesk 3ds max tutorials. | |||
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![]() Spline + Subdivision Head Modeling This is a modeling method I have been using for some time now. I try to combine the caging and visualization strengths of spline modeling with the maneuverability and interactivity of polygon modeling in 3D Studio Max 5.
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![]() Simulating DOF in 3DSMAX Renders Using Photoshop Depth of Field (DOF) is the total distance, on either side of the point of focus, which , when viewed from an appropriate distance, APPEARS sharp in the final print. This is an effect in photography produced by light being bent in the cameras lens.
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In this tutorial, I will show you how to go about modeling a realistic head using NURMS (Non-Uniform Rational Mesh Smooth).
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![]() RealFlow: Simple "Pouring" Exercise his is a tutorial for first time RealFlow users. This is just a demo of adding fluids and running a simulation.
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![]() Reaktor: Intro to basic rigid body dynamics This is a very quick tutorial, an intro to rigid body dynamics with Reaktor in 3dsmax 4.
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![]() Quick Poly Modeling of a Rim in 3ds max How to model a low poly rim in 3d Studio max
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![]() Procedural Shaders: Update on Lava What I plan to accomplish in this tutorial is showing the power of procedural shaders and masking as well as trying not to make it too confusing at the same time.
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![]() Muscle Bulging Using Muscle Bones in 3ds max Please note that I'm using 3dsmax version 5.1 but it would apply to 6 and later for sure and I think even version 4. Well, let's get to it and hopefully this will be helpful. :-)
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For starters, let me introduction myself. My name is Tommi Kaikkonen and I am from Finland. I was born in 1990 and I've been doing 3d actively for the past 2-3 years. I'm self-taught, so I've learned everything I know by the means of Internet tutorials or by trial and error.
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![]() Making of D'ni Firemarble Holder This isn't going to be super detailed, but anyone with a reasonable level of Max proficiency should (hopefully) do OK with it.
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I love these pieces, stand next to one of the tiny lil things and you start thinking you can pick it up! The Z3 has proved to be an instant classic. The type of car that would sell even without an engine!
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This tutorial is going to introduce metaballs and a few tricks within max.
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This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.
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![]() Lighting, Texturing, Rendering in 3DSMAX: Part 2 Welcome to the second and final part of this tutorial covering texturing and lighting in 3d studio MAX R4. This final part will concentrate on texturing methods, utilizing MAX's procedural textures.
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![]() Lighting, Texturing, Rendering in 3DSMAX: Part 1 Welcome to the first part of a 2-part tutorial covering texturing and lighting in 3d studio MAX R4. This first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.
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![]() Introducution to Polygonal Modeling Though this tutorial is aimed at intermediate to advanced 3D artists, who should know what a face (polygon) is and how to build one, I will still go through the basic steps with you.
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![]() Guide to Making a Polygonal Head with NURMS This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob, using a very cool Max3 feature called NURMS.
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![]() Simple Environment and Object Based GI This is the first in a series of Final Render tutorials that will cover the basics of global illumination, HDRI, ray tracing, lights, caustics and sub-surface scattering.
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![]() Faking Window-Shaped Highlights Introduction to the common shading method
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(Based on a tutorial written for Maya by Gerald Naujoks, www.motiondesign.biz)
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