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Animating  ArrayAnimating (182) Composing  ArrayComposing (24) Lighting  ArrayLighting (139) Making of     ArrayMaking of... (474) Modeling  ArrayModeling (1671) Rendering  ArrayRendering (208) Special FX  ArraySpecial FX (132) Texturing  ArrayTexturing (263) Video Tutorials  ArrayVideo Tutorials (467)

Autodesk 3ds max tutorials

Showing tutorials 3500 to 3520 out of 3998 Autodesk 3ds max tutorials.

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This is a modeling method I have been using for some time now  I try to combine the caging and visualization strengths of spline modeling with the maneuverability and interactivity of polygon modeling in 3D Studio Max 5

Spline + Subdivision Head Modeling

This is a modeling method I have been using for some time now. I try to combine the caging and visualization strengths of spline modeling with the maneuverability and interactivity of polygon modeling in 3D Studio Max 5.

Rated:*** with 2460 hits  Added on: Apr 07, 2006

Depth of Field  DOF  is the total distance  on either side of the point of focus  which   when viewed from an appropriate distance  APPEARS sharp in the final print  This is an effect in photography produced by light being bent in the cameras lens

Simulating DOF in 3DSMAX Renders Using Photoshop

Depth of Field (DOF) is the total distance, on either side of the point of focus, which , when viewed from an appropriate distance, APPEARS sharp in the final print. This is an effect in photography produced by light being bent in the cameras lens.

Rated:*** with 1524 hits  Added on: Apr 07, 2006

In this tutorial  I will show you how to go about modeling a realistic head using NURMS  Non Uniform Rational Mesh Smooth

Realistic head with NURMS

In this tutorial, I will show you how to go about modeling a realistic head using NURMS (Non-Uniform Rational Mesh Smooth).

Rated:*** with 4602 hits  Added on: Apr 07, 2006

his is a tutorial for first time RealFlow users  This is just a demo of adding  fluids and running a simulation

RealFlow: Simple "Pouring" Exercise

his is a tutorial for first time RealFlow users. This is just a demo of adding fluids and running a simulation.

Rated:*** with 2778 hits  Added on: Apr 07, 2006

This is a very quick tutorial  an intro to rigid body dynamics with Reaktor in 3dsmax 4

Reaktor: Intro to basic rigid body dynamics

This is a very quick tutorial, an intro to rigid body dynamics with Reaktor in 3dsmax 4.

Rated:*** with 1529 hits  Added on: Apr 07, 2006

How to model a low poly rim in 3d Studio max

Quick Poly Modeling of a Rim in 3ds max

How to model a low poly rim in 3d Studio max

Rated:*** with 2991 hits  Added on: Apr 07, 2006

What I plan to accomplish in this tutorial is showing the power of procedural shaders and masking as well as trying not to make it too confusing at the same time

Procedural Shaders: Update on Lava

What I plan to accomplish in this tutorial is showing the power of procedural shaders and masking as well as trying not to make it too confusing at the same time.

Rated:*** with 8650 hits  Added on: Apr 07, 2006

Please note that I m using 3dsmax version 5 1 but it would apply to 6 and later for sure and I think even version 4  Well  let s get to it and hopefully this will be helpful

Muscle Bulging Using Muscle Bones in 3ds max

Please note that I'm using 3dsmax version 5.1 but it would apply to 6 and later for sure and I think even version 4. Well, let's get to it and hopefully this will be helpful. :-)

Rated:*** with 3070 hits  Added on: Apr 07, 2006

For starters  let me introduction myself  My name is Tommi Kaikkonen and I am from Finland  I was born in 1990 and I ve been doing 3d actively for the past 2 3 years  I m self taught  so I ve learned everything I know by the means of Internet tutorials or by trial and error

Modelling a head poly by poly

For starters, let me introduction myself. My name is Tommi Kaikkonen and I am from Finland. I was born in 1990 and I've been doing 3d actively for the past 2-3 years. I'm self-taught, so I've learned everything I know by the means of Internet tutorials or by trial and error.

Rated:*** with 8979 hits  Added on: Apr 07, 2006

This isn t going to be super detailed  but anyone with a reasonable level of Max proficiency should  hopefully  do OK with it

Making of D'ni Firemarble Holder

This isn't going to be super detailed, but anyone with a reasonable level of Max proficiency should (hopefully) do OK with it.

Rated:*** with 2028 hits  Added on: Apr 07, 2006

I love these pieces  stand next to one of the tiny lil things and you start thinking you can pick it up  The Z3 has proved to be an instant classic  The type of car that would sell even without an engine

Making of BMW Z3

I love these pieces, stand next to one of the tiny lil things and you start thinking you can pick it up! The Z3 has proved to be an instant classic. The type of car that would sell even without an engine!

Rated:*** with 2826 hits  Added on: Apr 07, 2006

This tutorial is going to introduce metaballs and a few tricks within max

Making objects splat

This tutorial is going to introduce metaballs and a few tricks within max.

Rated:*** with 2633 hits  Added on: Apr 07, 2006

This tutorial goes through the process of creating a simple script that does two things   First it teaches you how to use MAXScript and do some basic stuff  It also allows you to create a useful script than can be used to link objects to a vertex

Link Object to a Vertex

This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.

Rated:*** with 5090 hits  Added on: Apr 07, 2006

Welcome to the second and final part of this tutorial covering texturing and lighting in 3d studio MAX R4  This final part will concentrate on texturing methods  utilizing MAX s procedural textures

Lighting, Texturing, Rendering in 3DSMAX: Part 2

Welcome to the second and final part of this tutorial covering texturing and lighting in 3d studio MAX R4. This final part will concentrate on texturing methods, utilizing MAX's procedural textures.

Rated:*** with 3776 hits  Added on: Apr 07, 2006

Welcome to the first part of a 2 part tutorial covering texturing and lighting in 3d studio MAX R4  This first part will concentrate on lighting and rendering  while the second part will cover texturing utilizing MAX s procedural textures

Lighting, Texturing, Rendering in 3DSMAX: Part 1

Welcome to the first part of a 2-part tutorial covering texturing and lighting in 3d studio MAX R4. This first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.

Rated:*** with 5053 hits  Added on: Apr 07, 2006

Though this tutorial is aimed at intermediate to advanced 3D artists  who should know what a face  polygon  is and how to build one  I will still go through the basic steps with you

Introducution to Polygonal Modeling

Though this tutorial is aimed at intermediate to advanced 3D artists, who should know what a face (polygon) is and how to build one, I will still go through the basic steps with you.

Rated:*** with 6451 hits  Added on: Apr 07, 2006

This tutorial is not meant to be a step by step guide on how to create a face  This is more of a record on how I constructed the model Bob  using a very cool Max3 feature called NURMS

Guide to Making a Polygonal Head with NURMS

This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob, using a very cool Max3 feature called NURMS.

Rated:*** with 2415 hits  Added on: Apr 07, 2006

This is the first in a series of Final Render tutorials that will cover the basics of global illumination  HDRI  ray tracing  lights  caustics and sub surface scattering

Simple Environment and Object Based GI

This is the first in a series of Final Render tutorials that will cover the basics of global illumination, HDRI, ray tracing, lights, caustics and sub-surface scattering.

Rated:*** with 1592 hits  Added on: Apr 07, 2006

Introduction to the common shading method

Faking Window-Shaped Highlights

Introduction to the common shading method

Rated:*** with 1580 hits  Added on: Apr 07, 2006

 Based on a tutorial written for Maya by Gerald Naujoks  www motiondesign biz

Faking SSS with Mental Ray

(Based on a tutorial written for Maya by Gerald Naujoks, www.motiondesign.biz)

Rated:*** with 8048 hits  Added on: Apr 07, 2006

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This tutorial shows you how to create 3D flash photo gallery using 3rd flash tool called Wondershare Flash Gallery Factory  Easy to make 3D flash gallery with pre designed free templates and no flash or XML skills needed

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In this tutorial  we present ten favorite creative and useful techniques

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Rated:*** with 704506 hits

How to draw custom arrows in photoshop with the pen tool with a final 3 D embossing effect

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In this Photoshop Tutorial we will show you give your type a nice feeling of speed

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In this tutorial  we are going to show you how to change any person s eyes color

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Rated:** with 584913 hits