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Autodesk 3ds max tutorialsShowing tutorials 3560 to 3580 out of 4003 Autodesk 3ds max tutorials. | |||
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In this tutorial, you will be modelling a Glock. We will be using a reference image which is available for download. We will also be skinning the gun with this photo, a technique frowned upon by a few people, but I think it works effectively when UV Mapped correctly.
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![]() Make a 3D Driving Game Level in 30 minutes Learn how to create and drive around a 3D game level. 3DS Max, Maya, Lightwave, Cinema 4D, TrueSpace/GameSpace, EIAS, Carrara are all supported.
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![]() Simple UVmapping and Texture Creation In this tutorial I am going to go through the basic procedures of applying UV mapping to a simple mesh, using that layout as a framework to create a texture and adjust the final positioning.
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You'll learn how to create a cola can and learn the basic polymodeling technics.
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![]() Adding a Sound Track to Your Animation Here is a simple tutorial which teaches you how to add sound to your animations.
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This tutorial demonstrates how to create a nice brick wall using bitmaps.
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![]() Making studio for car rendering This a nice tutorials explaining how to make good car renders in Vray.
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Learn to model the McLaren F1 (The fastest car in the world). This tutorial will cover everything you will need to start modelling your 1st car in 3DS MAX. It is one of the best step by step tutorials I have seen.
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Model the fastest bike the world, Suzuki Hayabusa in Max with the help of this great tutorial.
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![]() The Making of Lamborghini Gallerdo The Making of Lamborghini Gallerdo in 3ds Max.
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![]() Modelling a Fiat 500 using Polymodelling This tutorial teaches you how to model Fiat 500. It explains everything from making the exterior, to wheels, the interior ad extra accessories. It is very good for begginers as well as advanced users.
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![]() Simulating Cutting and Cracking Effects Simulate effects like Cracking of ice, Cutting of wood, etc.
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![]() Exterior Render - Mental Ray Render This is a tutorial on how to make a exterior lightning and render with mental ray.
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![]() Vertex paint in procedural materials It explains you the method of blending procedural materials with vertex paint modifier that is located in max.
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Gives you great tips on texturing your objects in Max.
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This tutorial teaches you to make 4 metal surface. Rusted, Aluminium, Steel and Non-Raytraced.
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A simpl tutorial that teaches you how to create a simple but realitic explosion use VideoPost in Max.
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A very good tutorial that explains about subdivision modelling. This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
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![]() "Bullet time" in 3DS MAX w/o scripts Trinity hangs in the time and the space. Neo dodges flying to him bullets. All this CG effects shook millions of spectators all over the world. Now nobody can be impressed by them. But suitable using them will give your animation some piquancy. How to make effect of frozen time in 3DS MAX?
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Working with splines it is usually convenient to use tangent handles. When you create mesh object from splines (Loft, Lathe, Surface etc.) all spline curves are divided into small straight lines that approximate the true curve. This is automatic interpolation. How create manual spline interpolation?
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