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Autodesk 3ds max tutorialsShowing tutorials 3580 to 3600 out of 3999 Autodesk 3ds max tutorials. | |||
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![]() Fake Shadow tutorial for 3ds MAX Have you ever had a scene filled with high-poly models that produce slow rendering times? This tutorial allows you to create realistic shadow materials for objects, allowing you to improve rendering times without sacrificing quality.
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![]() The Raybrig Honda NSX model, 3D Studio max 5 I am a graphic designer/illustrator, this model was made purely as a means to learn 3D modelling, in particular, mesh/box modeling, which I found was pretty much the same across all platforms and applications unlike NURBS or Patches.
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Few very usefull car modeling tips.
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![]() School of fish (crowd control) Throughout the past few years we’ve seen crowd simulations in several features, documentaries and TV series. Here we are going to create our own crowd simulation and environment to simulate an underwater school of fish, but how can we go about creating such an effect?
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canyon, making of the canyon, plugin free
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Although quite gruesome and morbid, this effect is quite tricky, mainly due to the type of distribution pattern this type of effect produces. Forensic blood dispersion patterns makes for interesting reading and is essential if we are understand how the effect is produced so that we can effectively simulate it.
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As 3ds max 7 does not have a native volumetric cloud and smoke system, we are going to have to do a bit of a workaround to generate the desired result.
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Lightning effects are normally best handled by a plug-in solution, but with a little effort and 3ds max 6’s new Particle Flow system, we can produce comparable results.
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Planets. You just can’t resist blowing them up can you? The core elements of a science fiction blockbuster movie involve something smashing into another thing at great speed to result in some spectacular pyrotechnics, which, when we’re starting out in 3D, is something we love to recreate.
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In this tutorial we will concentrate on the basics of mixing different modelling styles together to create a few units which we can further modify to complete the rest of the kitchen units at our leisure.
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3ds max 6 has been widely anticipated by the effects community, not just due to the inclusion of Mental Ray but because of Particle Flow, 3ds max 6’s brand new event-driven particle system.
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This tutorial was originally written to accompany an overview of 3ds max 5.
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A step by step tutorial of clouds creation in 3dsMax!
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![]() Connecting and Animating Bones Connecting and animating bones is one of the fundamental skills required for making computer-generated animation. This tutorial will how to do it and in spoonodelic style, nonetheless.
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This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions.
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![]() The Making of the "DMF - 239 Coyote" Missile How to make a "DMF - 239 Coyote" Missile in 3d Studio Max
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![]() Car Paint tutorial - Learn more about texturing as a whole So you have modeled that sweet car? But can't seem to get the paint material to look good? Well pay attention, this is for YOU! :)
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A Cigarette smoke tutorial that use a very simple way to reach the goal (3ds max 3+)
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I was once desparate to make clouds, fire and smoke for a project and after looking long at hard at several tutorials that alleged to teach how to do this, I was still unable to get the results that these tutorials promised me. As revenge, I submit this complete tutorial and promise that, come Hell or high water, beginners out there like me WILL get a result of smoke.
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![]() Basic Lighting - A detailed introduction to lighting effects Lighting is one of the most important aspects in 3D Studio Max. This tutorial will tell you the basics of lighting and how it affects your scene. This first picture is of a simple face rendered with one spot light facing it. There is no shadow and it looks pretty flat.
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