Subcategories
Animating (137)
Composing (16)
Lighting (96)
Making of... (296)
Modeling (794)
Rendering (133)
Special FX (78)
Texturing (199)
Video Tutorials (170)
Autodesk 3ds max tutorialsShowing tutorials 1180 to 1200 out of 2055 Autodesk 3ds max tutorials. | |||
|---|---|---|---|
|
ADVERTISMENT |
ADVERTISMENT |
![]() Polygon Modeling - Introduction In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling. And therefore everything explained should apply to Max 6 without and problems.
Rated: |
![]() Polygon Modeling - 2. Vertex Sub-Object In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.
Rated: |
![]() Polygon Modeling - 3. Edge Sub-Object In this tutorial, I will try to explain all options available when modeling in the edge sub-object.
Rated: |
![]() Polygon Modeling - 4. Polygon Sub-Object In this tutorial, I will try to explain all options available when modeling in the polygon sub-object.
Rated: |
||
![]() Polygon Modeling - 5. Techniques I Okay, now that we have covered most of the available tools in each sub-object, it is time to apply them. Yet we will not apply them to a specific modeling problem just yet, such as modeling a wheel rim. Why not? Because it's time to understand the interaction between your Editable Poly and MeshSmooth. This interaction can be be delicate at times and at other times it works completely logical.
Rated: |
![]() Polygon Modeling - 6. Techniques II More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.
Rated: |
||
![]() Polygon Modeling - 7. Car Body The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases.
Rated: |
![]() Polygon Modeling - 8. Car Rims Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.
Rated: |
||
![]() Polygon Modeling - 9. Car Tyres Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
Rated: |
![]() Polygon Modeling - A. The Process of Modeling a Car In this tutorial I will try to describe and explain, as far as possible, the process of modeling a car. Do mind: the process, so an overview of the steps I would undertake, not the details of how to model a rear spoiler, or front bumper... Be prepared for a lot of text and very little images!
Rated: |
||
I was browsing Dieselstation.com the other day to look for some reference photo's of silver cars (I am working on a project for a car manufacturer at the moment), when I came upon the following photo of a wheel of a Shelby Mustang GT500, the 2005 GT500 that is, not the '67 one. I liked this photo a lot, thought it was beautiful and thus a couple of days later decided to model it for myself. I didn't start out with the idea of making an exact copy, but more my own interpretation of it: it would obviously look a lot like it, but I didn't intend it to be exactly the same. So in the end my wheel and tyre don't look like the one on the photo lighting and texture wise (my rims are more metal-like, whereas the one on the photo is more silver paint-like), but it's still a nice picture I think.
Rated: |
How to setup blueprints properly in 3D Studio Max.
Rated: |
||
This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
Rated: |
A short explanation of how to use and implement Multi/Sub Object materials in 3D Studio Max.
Rated: |
||
A short explanation of Map Channels in 3D Studio Max, which are used for texturing complex objects.
Rated: |
This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
Rated: |
||
Welcome to this introductory tutorial about splines! Splines are a powerful modeling tool, which has it's pro's and con's, but for me until now, I have found mainly pro's. Modeling with splines is very different from box/polymodeling, but in the end the results will be much alike.
Rated: |
A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.
Rated: |
||
Creating Lego Pieces - Learn how to model a perfect replica of a 1x1 Lego Brick with this very detailed tutorial.
Rated: |
![]() Texture Your Lego Pieces With Real Lego Materials Creating Lego Pieces - Learn how to texture your Lego pieces with realistic materials.
Rated: |
||
Categories
- Adobe Photoshop
- Autodesk Maya
- Autodesk 3DS Max
- Blender
- Bryce
- Corel DRAW
- Cycore Cult3D
- Macromedia Flash
- Maxon Bodypaint 3D
- Maxon Cinema 4D
- LightWave 3D
- Pixologic ZBrush
- Rhinoceros
- SoftImage XSI
- Vue d'Esprit
» Hardware reviews
CG Tutorials
- » Add a tutorial (and get rewarded)
- » Login
- » Register (3D Kingdom)
- » About/FAQ/Contact
Highest Rated
![]() |
Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...
Rated: |
![]() |
Recover detail from highlights and exposed skin photoshop tutorial. - In this tutorial we’re going to recover detail from the skin area and have ...
Rated: |
![]() |
Geekatplay Studio Vue Tutorials - Free Vue video tutorials. From beginers to advance. Boost up your Creativ...
Rated: |
![]() |
Get the color-black and white-sepia look. - Mix color, black and white and sepia values with a final contrast touch for...
Rated: |
Most Popular
![]() |
Geekatplay Studio Vue Tutorials - Free Vue video tutorials. From beginers to advance. Boost up your Creativ...
Rated: |
![]() |
wet skin - photoshop effect tutorial...
Rated: |
![]() |
Modelling The McLaren F1 - Learn to model the McLaren F1 (The fastest car in the world). This tutorial...
Rated: |
![]() |
Making of the NS5 robot from the film I Robot - Making of the ns5 robot from I robot movie, by Ajdin Barucija....
Rated: |


























