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Autodesk 3ds max tutorials

Showing tutorials 1180 to 1200 out of 2055 Autodesk 3ds max tutorials.

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In these tutorials I will be covering the basics of editable poly modeling in 3D Studio Max  From all the tools available when using editable polies to how to apply them and maybe more importantly  when to use them  I ll assume you have a basic idea of how 3D Max works  and where to find things  but don t worry if you don t since I ll try to use many  many  partial  screenshots and icons to make clear what I do  At the moment I use Max 5 so everything you see will apply to Max 5  but from what I have seen from the so called  new features  PDF file of Max 6  they didn t improve any of the modeling  And therefore everything explained should apply to Max 6 without and problems

Polygon Modeling - Introduction

In these tutorials I will be covering the basics of editable poly-modeling in 3D Studio Max. From all the tools available when using editable polies to how to apply them and maybe more importantly: when to use them. I'll assume you have a basic idea of how 3D Max works, and where to find things, but don't worry if you don't since I'll try to use many, many (partial) screenshots and icons to make clear what I do. At the moment I use Max 5 so everything you see will apply to Max 5, but from what I have seen from the so called 'new features' PDF file of Max 6, they didn't improve any of the modeling. And therefore everything explained should apply to Max 6 without and problems.

Rated:*** with 3793 hits  Added on: Nov 28, 2006

In this tutorial  I will try to explain all options available when modeling in the vertex sub object  It may look like just a long list  but I ll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it

Polygon Modeling - 2. Vertex Sub-Object

In this tutorial, I will try to explain all options available when modeling in the vertex sub-object. It may look like just a long list, but I'll will try to explain when a certain modeling action in the VSO is useful and give examples of when you could use it.

Rated:*** with 1710 hits  Added on: Nov 28, 2006

In this tutorial  I will try to explain all options available when modeling in the edge sub object

Polygon Modeling - 3. Edge Sub-Object

In this tutorial, I will try to explain all options available when modeling in the edge sub-object.

Rated:*** with 1542 hits  Added on: Nov 28, 2006

In this tutorial  I will try to explain all options available when modeling in the polygon sub object

Polygon Modeling - 4. Polygon Sub-Object

In this tutorial, I will try to explain all options available when modeling in the polygon sub-object.

Rated:*** with 1429 hits  Added on: Nov 28, 2006

Okay  now that we have covered most of the available tools in each sub object  it is time to apply them  Yet we will not apply them to a specific modeling problem just yet  such as modeling a wheel rim  Why not  Because it s time to understand the interaction between your Editable Poly and MeshSmooth  This interaction can be be delicate at times and at other times it works completely logical

Polygon Modeling - 5. Techniques I

Okay, now that we have covered most of the available tools in each sub-object, it is time to apply them. Yet we will not apply them to a specific modeling problem just yet, such as modeling a wheel rim. Why not? Because it's time to understand the interaction between your Editable Poly and MeshSmooth. This interaction can be be delicate at times and at other times it works completely logical.

Rated:*** with 1633 hits  Added on: Nov 28, 2006

More techniques and procedures will be explained in this tutorial  And also problems you could encounter when applying the explained techniques

Polygon Modeling - 6. Techniques II

More techniques and procedures will be explained in this tutorial. And also problems you could encounter when applying the explained techniques.

Rated:*** with 1487 hits  Added on: Nov 28, 2006

The modeling of the body of a car can almost always be sliced up into different parts  literally and figuratively speaking  Litereally because most of the time the front and rear bumpers  the entire  cockpit   mirrors etc  are all loose parts  Figuratively because when you model it  it can be done in steps  first a rough simple  but rightly shaped   basis and then the refinements  such as chamfering edges and making the creases

Polygon Modeling - 7. Car Body

The modeling of the body of a car can almost always be sliced up into different parts, literally and figuratively speaking. Litereally because most of the time the front and rear bumpers, the entire 'cockpit', mirrors etc. are all loose parts. Figuratively because when you model it, it can be done in steps: first a rough simple (but rightly shaped!) basis and then the refinements, such as chamfering edges and making the creases.

Rated:*** with 3148 hits  Added on: Nov 28, 2006

Modeling car rims is actually fairly easy and straightforward  This is because there always is some sort of symmetry  always  Whether it be point   line  or suface symmetry  there s always one or a combination  This will reduce modeling difficulty and effort tremendously  since Max has  since version 5  the Symmetry modifier which is very handy

Polygon Modeling - 8. Car Rims

Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.

Rated:*** with 3591 hits  Added on: Nov 28, 2006

Modeling car tyres is a polygon eating exercise  you end up with quite a few in the end   but definately worth it if you want to make a realistic looking car  using bump maps for threads is a bit too obvious

Polygon Modeling - 9. Car Tyres

Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.

Rated:*** with 5425 hits  Added on: Nov 28, 2006

In this tutorial I will try to describe and explain  as far as possible  the process of modeling a car  Do mind  the process  so an overview of the steps I would undertake  not the details of how to model a rear spoiler  or front bumper    Be prepared for a lot of text and very little images

Polygon Modeling - A. The Process of Modeling a Car

In this tutorial I will try to describe and explain, as far as possible, the process of modeling a car. Do mind: the process, so an overview of the steps I would undertake, not the details of how to model a rear spoiler, or front bumper... Be prepared for a lot of text and very little images!

Rated:*** with 5800 hits  Added on: Nov 28, 2006

I was browsing Dieselstation com the other day to look for some reference photo s of silver cars  I am working on a project for a car manufacturer at the moment   when I came upon the following photo of a wheel of a Shelby Mustang GT500  the 2005 GT500 that is  not the  67 one  I liked this photo a lot  thought it was beautiful and thus a couple of days later decided to model it for myself  I didn t start out with the idea of making an exact copy  but more my own interpretation of it  it would obviously look a lot like it  but I didn t intend it to be exactly the same  So in the end my wheel and tyre don t look like the one on the photo lighting and texture wise  my rims are more metal like  whereas the one on the photo is more silver paint like   but it s still a nice picture I think

Shelby Mustang GT500 Wheel

I was browsing Dieselstation.com the other day to look for some reference photo's of silver cars (I am working on a project for a car manufacturer at the moment), when I came upon the following photo of a wheel of a Shelby Mustang GT500, the 2005 GT500 that is, not the '67 one. I liked this photo a lot, thought it was beautiful and thus a couple of days later decided to model it for myself. I didn't start out with the idea of making an exact copy, but more my own interpretation of it: it would obviously look a lot like it, but I didn't intend it to be exactly the same. So in the end my wheel and tyre don't look like the one on the photo lighting and texture wise (my rims are more metal-like, whereas the one on the photo is more silver paint-like), but it's still a nice picture I think.

Rated:*** with 2424 hits  Added on: Nov 28, 2006

How to setup blueprints properly in 3D Studio Max

Blueprint Setup

How to setup blueprints properly in 3D Studio Max.

Rated:*** with 4116 hits  Added on: Nov 28, 2006

This tutorial is a combination of two tutorials I made earlier and applied to a real life example  You can find the two tutorials here  Map Channels and Multi Sub Object     In this tutorial I ll try to give an impression of how I apply textures to my cars  It s very simple once you get it  really

Car Mapping

This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.

Rated:*** with 2769 hits  Added on: Nov 28, 2006

A short explanation of how to use and implement Multi Sub Object materials in 3D Studio Max

Multi/Sub Object

A short explanation of how to use and implement Multi/Sub Object materials in 3D Studio Max.

Rated:*** with 1846 hits  Added on: Nov 28, 2006

A short explanation of Map Channels in 3D Studio Max  which are used for texturing complex objects

Map Channels

A short explanation of Map Channels in 3D Studio Max, which are used for texturing complex objects.

Rated:*** with 1929 hits  Added on: Nov 28, 2006

This tutorial will describe how to use composite maps in 3D Studio Max  Composite maps are a different way of putting decals logo s on your object  other than having to unwrap it and make large bitmaps in PhotoShop

Composite Maps

This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.

Rated:*** with 2398 hits  Added on: Nov 28, 2006

Welcome to this introductory tutorial about splines  Splines are a powerful modeling tool  which has it s pro s and con s  but for me until now  I have found mainly pro s  Modeling with splines is very different from box polymodeling  but in the end the results will be much alike

Introduction to Splines

Welcome to this introductory tutorial about splines! Splines are a powerful modeling tool, which has it's pro's and con's, but for me until now, I have found mainly pro's. Modeling with splines is very different from box/polymodeling, but in the end the results will be much alike.

Rated:*** with 1960 hits  Added on: Nov 28, 2006

A description of how you could model a car  using splines and the surface modifier  in 3D Studio Max

Spline Car Modeling

A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.

Rated:*** with 3225 hits  Added on: Nov 28, 2006

Creating Lego Pieces   Learn how to model a perfect replica of a 1x1 Lego Brick with this very detailed tutorial

Model a 1x1 Lego Brick

Creating Lego Pieces - Learn how to model a perfect replica of a 1x1 Lego Brick with this very detailed tutorial.

Rated:*** with 1374 hits  Added on: Nov 27, 2006

Creating Lego Pieces   Learn how to texture your Lego pieces with realistic materials

Texture Your Lego Pieces With Real Lego Materials

Creating Lego Pieces - Learn how to texture your Lego pieces with realistic materials.

Rated:*** with 1428 hits  Added on: Nov 27, 2006

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I am going to show you that is quick and easy way to convert a picture in vector effect  Here we go

Vector Effect - I am going to show you that is quick and easy way to convert a picture in v...

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In this tutorial we re going to recover detail from the skin area and have it on a separate layer for full control

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Free Vue video tutorials   From beginers to advance   Boost up your Creativity

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Mix color  black and white and sepia values with a final contrast touch for this popular look

Get the color-black and white-sepia look. - Mix color, black and white and sepia values with a final contrast touch for...

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Learn to model the McLaren F1  The fastest car in the world   This tutorial will cover everything you will need to start modelling your 1st car in 3DS MAX  It is one of the best step by step tutorials I have seen

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