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Autodesk 3ds max tutorialsShowing tutorials 1200 to 1220 out of 2068 Autodesk 3ds max tutorials. | |||
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![]() Polygon Modeling - 8. Car Rims Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.
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![]() Polygon Modeling - 9. Car Tyres Modeling car tyres is a polygon eating exercise (you end up with quite a few in the end), but definately worth it if you want to make a realistic looking car: using bump maps for threads is a bit too obvious.
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![]() Polygon Modeling - A. The Process of Modeling a Car In this tutorial I will try to describe and explain, as far as possible, the process of modeling a car. Do mind: the process, so an overview of the steps I would undertake, not the details of how to model a rear spoiler, or front bumper... Be prepared for a lot of text and very little images!
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I was browsing Dieselstation.com the other day to look for some reference photo's of silver cars (I am working on a project for a car manufacturer at the moment), when I came upon the following photo of a wheel of a Shelby Mustang GT500, the 2005 GT500 that is, not the '67 one. I liked this photo a lot, thought it was beautiful and thus a couple of days later decided to model it for myself. I didn't start out with the idea of making an exact copy, but more my own interpretation of it: it would obviously look a lot like it, but I didn't intend it to be exactly the same. So in the end my wheel and tyre don't look like the one on the photo lighting and texture wise (my rims are more metal-like, whereas the one on the photo is more silver paint-like), but it's still a nice picture I think.
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How to setup blueprints properly in 3D Studio Max.
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This tutorial is a combination of two tutorials I made earlier and applied to a real-life example. You can find the two tutorials here: Map Channels and Multi/Sub Object. In this tutorial I'll try to give an impression of how I apply textures to my cars. It's very simple once you get it, really.
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A short explanation of how to use and implement Multi/Sub Object materials in 3D Studio Max.
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A short explanation of Map Channels in 3D Studio Max, which are used for texturing complex objects.
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This tutorial will describe how to use composite maps in 3D Studio Max. Composite maps are a different way of putting decals/logo's on your object, other than having to unwrap it and make large bitmaps in PhotoShop.
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Welcome to this introductory tutorial about splines! Splines are a powerful modeling tool, which has it's pro's and con's, but for me until now, I have found mainly pro's. Modeling with splines is very different from box/polymodeling, but in the end the results will be much alike.
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A description of how you could model a car, using splines and the surface modifier, in 3D Studio Max.
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Creating Lego Pieces - Learn how to model a perfect replica of a 1x1 Lego Brick with this very detailed tutorial.
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![]() Texture Your Lego Pieces With Real Lego Materials Creating Lego Pieces - Learn how to texture your Lego pieces with realistic materials.
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![]() Global Illumination using Default Scanline Renderer Learn how to set up Default Scanline Renderer to achieve Global Illumination.
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![]() Create any size Lego brick using the Array Tool Creating Lego Pieces - Learn how to use the Array Tool to turn your 1x1 Lego brick in any size brick with this very detailed tutorial.
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![]() Model a Technic Axel Using Spline Modeling Creating Lego Pieces - Learn how to create a perfect replica of a Lego Technic Axel using this very detailed tutorial.
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Creating Lego Pieces - Learn how to model a perfect replica of a Lego Technic Pin using this very detailed tutorial.
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Creating Lego Pieces - Learn how to model a perfect replica of a Lego Technic Liftarm using this very detailed tutorial.
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![]() Making of Ferrero Rocher (chocolate) In this video tutorial you will learn how to model Ferrero Rocher with default 3ds max NURBS function, no plugin required. For the tinfoil, I use reactor cloth to simulate it. After modeling, I render with Finalrender Stage-1 and set a HDRI in the background. For the tinfoil material, I learn from a tutorial on Xenomorphic.co.uk website and modify the material color.
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![]() Loft Modeling Explained - How to use the Loft Object to create a column Learn how to use the Loft Object to create a nice looking column.
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