Autodesk 3ds max Modeling tutorialsShowing tutorials 1440 to 1460 out of 1671 Modeling tutorials. | |||
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I have always believed that the smaller details are the ones that make the difference.Having said that, this tutorial isn't about making your model from scratch, its about taking your creature (dragon, serpent, orc, demon etc') and giving it personality with those details. I will go through all the major points of adding these details using my dragon model to demonstrate it, starting with how to setup the topology of your model to prepare it for the modeling and then move on to the modeling, starting with creating a basic spike/horn, creating fins of all sorts, modeling the bottom scales / spines, and ending up with using those techniques to create a dragon's wing
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In the following tutorial I’ll explain how to achieve a good looking rock quickly
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Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.
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This tutorial explains the basics of chamferring. Chamferring is a very useful technique used to define edges on a smoothed object.
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Headlights are an important part of any car model. In this tutorial I will outline how I make a simple round headlight using 3D Studio Max 7/7.5
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well in this tutorial basically for beginners on how to create wall with window and door using 2d shapes.
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![]() Modelling and Texturing a Kitchen Sink In this tut we will learn how to Model and Texture a kitchen sink using a plane.
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This 3D Studio MAX video tutorial shows you how you can use various modeling techniques to create a brake rotor. These include using donut, circle, and rectangle shapes, the Array Tool, Bend modifier, basic poly-modeling, smoothing groups and much more. This tutorial is suitable for beginners as every step is shown in the video.
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Learn to recreate the legendary Pacman in 3D!
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Learn to make a great looking, effective abstract render that can be used in any sort of graphic with a few easy steps!
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joan of arc good human modelling.it exellent
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![]() SETTING UP REFERENCE IMAGES IN A VIEWPORT SETTING UP REFERENCE IMAGES IN A VIEWPORT.good one
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![]() Polygon-modelling - A Fistweapon Polygon-modelling - A Fistweapon easy ad very good
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Modeling a plunger have it clean u r toilets.enjoy
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![]() Importing Poser Characters to 3ds Max Importing Poser Characters to 3ds Max.will help u.....................
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This tutorial teaches you how to create radioactive (nuclear) sign. Easy but useful.
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The badger is our latest (25/5/06) full project video tutorial release for our free members. If you have ever wanted to create a full science fiction ship but have been put off by the complexity of setting it all up then this is the tutorial for you. This set shows you everything in the process of creating this piece, from roughing out the shape to adding manual greebles, to fine detail work to application of shaders in Mental Ray. Not a step is missed in bringing you the very best free end to end video tutorial for creating a spaceship!
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![]() Edge Loops for Faces by Athey Nansel-Moravetz When modeling a humanoid face that you intend to animate, one very important concept to grasp is the concept of Edge Loops.
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Learn how to make a quick screwdriver using booleans.
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Step by step tutorial for making a standard mouse
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