Autodesk 3ds max Lighting tutorialsShowing tutorials 40 to 60 out of 99 Lighting tutorials. | |||
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![]() Using VRay Global Illumination GI (Realistic Lighting) This short tutorial on how to use VRay's Global Illumination feature will show you one method of creating realistic looking lighting for a scene.
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Illuminate an exterior architectural scene with help from Vray and a HDR Image
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![]() Realistic snow shader with mental ray lighting (sunset) My goal was a realistic looking snow shader but i also wanted to keep things simple, so instead of using complicated SSS shaders i decided to just use a standard material, which turned out pretty well actually!
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Lighting a bedroom using Radiosity. Achieve natural lighting using sunlight coming through opened windows and doors
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![]() Lighting and Shadow Basics - Part 2 Tutorials, tips and techniques for creating area lights and area shadows.
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![]() V-RAY TUTORIAL - Studio Lighting Explained CGIndia.org brings to you a new V-Ray Studio Lighting Tutorial, especially for the guys who want to get photoreal. In this V-Ray + 3ds Max tutorial, Kádas Géza explains in step by step method of lighting the interior scene. Geza with the help this tutorial explains the various stages involved, in the creation of photorealistic 3d Rendering.
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This tutorial will be focusing on the dirtmap material which is included in vray version 1.5. I always like to use this material in my renders to add a little more realism. You need a basic knowledge of 3ds Max and vray to complete the tutorial.
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The first part of introduction to lighting techniques. From basic to rendering of exterior scene + interior and architecture
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![]() Lighting, Texturing, Rendering in 3DSMAX: Part 1 Welcome to the first part of a 2-part tutorial covering texturing and lighting in 3d studio MAX R4. This first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.
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![]() Exterior Lighting Using Light Tracer Exterior lighting setup for environment, architectural using light tracer
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In this lesson, it will be in detail told, work with LightMap in Vray, adjustments will be resulted all.
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![]() Clay Style renders AND Wireframe overlays This tutorial shows 2 different ways to make Ambient Occlusion style renders. It also shows how to get a w-i-p look by showing a wireframe overlay to show the geometry of your model.
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![]() Studio Lighting with Mental Ray This is a tutorial about studio lighting. It will show you the process I go through to achieve the photorealistic look to my 3d models.
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The goal of this tutorial is to show you how to make your own hdr image, and then (optionally) use it for either lighting, reflections or both in a simple scene. This tutorial uses max 5, and in this case, uses brazil for rendering. Although the concepts are pretty universal here, since the main goal is the creation of the hdr image.
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In this tutorial we will create uneven, shimmering light patterns on the nearby walls of swimming pool using reflective caustics. We will use photons to create this effect.
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Dispersion lighting in VRAY is explained in detail
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How do you make a picture in real life when the light is too dark
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![]() CREATING CAUSTICS WITH MENTAL RAY Cautics is a natural phenomenon which is light pattern seen when light transmitted through a refractive surface/volume or reflected off a reflective surface/volume. Caustics is also included in Mental ray capabilities of creating naturalistic effect.
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The semi-outdoor lighting uses a similar technique to the interior lighting in my previous tutorial. The semi-outdoor is slightly different in that the opening is bigger and divided by columns.
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All you need to know about Ambient Occlusion.
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