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Autodesk Maya tutorials

Showing tutorials 600 to 620 out of 660 Autodesk Maya tutorials.

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When Maya software renders a NURBS surface  the object is tesselated into triangles  a k a  polygons   Understanding tesselation is crucial to clean silhouettes and patch boundary relationships

Multi-Patch Model Tesselation

When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.

Rated:*** with 1310 hits  Added on: Feb 05, 2006

This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches

Patch Model a Dragon Head in Maya - Part 1

This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches.

Rated:*** with 1640 hits  Added on: Feb 05, 2006

This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches

Patch Model a Dragon Head in Maya - Part 2

This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches.

Rated:*** with 1288 hits  Added on: Feb 05, 2006

When modeling a head in maya  you always want to result in a detailed  yet clean model  Nurbs patches are a great way to get this effect  however  this is not always the best approach

Modeling Using Connect Poly Shape

When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this effect, however, this is not always the best approach.

Rated:*** with 1949 hits  Added on: Feb 05, 2006

One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth

Modeling a NURBS head (General Concept Tutorial)

One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth.

Rated:*** with 2450 hits  Added on: Feb 05, 2006

The purpose of this tutorial is to guide you through the process of modeling in Maya  It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about

How to build a beast horn using Maya and detail it in Zbrush

The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.

Rated:*** with 1108 hits  Added on: Feb 05, 2006

This is very large tutorial or rather e book which will guide you  NOT step by step  through organic modeling techniques in maya

Subdivision Surfaces: Organic Modeling Techniques

This is very large tutorial or rather e-book which will guide you (NOT step by step) through organic modeling techniques in maya.

Rated:*** with 2663 hits  Added on: Feb 05, 2006

This is a very simple tutorial on how to model and apply shaders to get realistic eyes  the   windows of your character  s soul

Realistic Eye Modeling for 3D Characters

This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".

Rated:*** with 4534 hits  Added on: Feb 05, 2006

The objective of this tutorial is to demonstrate how easy it is to use this technique  where loops are   staged   from the beginning  instead of cutting the mesh many times as it happens with box modeling

Realistic Ear Modelling

The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.

Rated:*** with 1699 hits  Added on: Feb 05, 2006

Although polygons have some disadvantages  they also have some compelling advantages  One of the main ones is that extra polys can be inserted into areas that require more detail

Modeling a POLYGON Head

Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail.

Rated:*** with 2434 hits  Added on: Feb 05, 2006

Subdivision modeling is a procedure for creating smooth mod  els while keeping the total polygon count at a low level  This tutorial will teach you how to model human body using this technique

Subdivision Modeling of a Human

Subdivision modeling is a procedure for creating smooth mod- els while keeping the total polygon count at a low level. This tutorial will teach you how to model human body using this technique.

Rated:*** with 6139 hits  Added on: Feb 05, 2006

Another tutorial for modeling a human ear using polygons

Modeling a Human Ear

Another tutorial for modeling a human ear using polygons.

Rated:*** with 1326 hits  Added on: Feb 05, 2006

This tutorial is all about Modeling a Head with Subdivision Emulation in Maya

Modeling a Head with Subdivision Emulation in Maya

This tutorial is all about Modeling a Head with Subdivision Emulation in Maya.

Rated:*** with 1127 hits  Added on: Feb 05, 2006

dreamLipSync is a trade mark of dreamslab com  but it is also a lipsync software  as you maybe already understood  So don t loose time in unusefull words and get in the software

dreamLipSync - Talk To Me

dreamLipSync is a trade mark of dreamslab.com, but it is also a lipsync software, as you maybe already understood. So don’t loose time in unusefull words and get in the software.

Rated:*** with 2066 hits  Added on: Feb 05, 2006

A walk cycle script used in this tutorial  Requires dreamWalk plugin  link provided in tutorial

Walk Cycle

A walk cycle script used in this tutorial. Requires dreamWalk plugin (link provided in tutorial).

Rated:*** with 5896 hits  Added on: Feb 05, 2006

All 3D Paint package only recognizes polygons with UV  So  we need to convert NURBS to polygon  then export the polygons to 3D paint program  This tutorial is all about that

Texture Map NURBS Dragon

All 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. This tutorial is all about that.

Rated:*** with 3784 hits  Added on: Feb 04, 2006

Author of this tut had to do some experimenting to get this working  so he decided to share that knowledge with all of you

Putting a label on a bottle

Author of this tut had to do some experimenting to get this working, so he decided to share that knowledge with all of you.

Rated:*** with 4569 hits  Added on: Feb 04, 2006

This tutorial shows you the technique of Unreal Tournament  the game  Skinning for intermediate users of maya

Unreal Tournament Skinning

This tutorial shows you the technique of Unreal Tournament (the game) Skinning for intermediate users of maya.

Rated:*** with 2667 hits  Added on: Feb 04, 2006

In second part of Turtle tutorial  first part was about modeling   author will explain how to make a seamless texture map using a marvellous tool that you can find in Maya  the Convert to File Texture  Convert to Solid Texture in Maya 2 5

How to create a realistic looking turtle - Part 2 - Texturing

In second part of Turtle tutorial (first part was about modeling), author will explain how to make a seamless texture map using a marvellous tool that you can find in Maya: the Convert to File Texture (Convert to Solid Texture in Maya 2.5).

Rated:*** with 4006 hits  Added on: Feb 04, 2006

This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic

Seamless texturing - Part 3 of Creating a realistic looking turtle

This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.

Rated:*** with 2527 hits  Added on: Feb 04, 2006

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