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Autodesk Maya tutorialsShowing tutorials 600 to 620 out of 660 Autodesk Maya tutorials. | |||
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When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.
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![]() Patch Model a Dragon Head in Maya - Part 1 This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Patch Model a Dragon Head in Maya - Part 2 This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Modeling Using Connect Poly Shape When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this effect, however, this is not always the best approach.
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![]() Modeling a NURBS head (General Concept Tutorial) One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth.
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![]() How to build a beast horn using Maya and detail it in Zbrush The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.
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![]() Subdivision Surfaces: Organic Modeling Techniques This is very large tutorial or rather e-book which will guide you (NOT step by step) through organic modeling techniques in maya.
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![]() Realistic Eye Modeling for 3D Characters This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".
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The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.
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Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail.
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![]() Subdivision Modeling of a Human Subdivision modeling is a procedure for creating smooth mod- els while keeping the total polygon count at a low level. This tutorial will teach you how to model human body using this technique.
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Another tutorial for modeling a human ear using polygons.
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![]() Modeling a Head with Subdivision Emulation in Maya This tutorial is all about Modeling a Head with Subdivision Emulation in Maya.
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dreamLipSync is a trade mark of dreamslab.com, but it is also a lipsync software, as you maybe already understood. So don’t loose time in unusefull words and get in the software.
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A walk cycle script used in this tutorial. Requires dreamWalk plugin (link provided in tutorial).
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All 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. This tutorial is all about that.
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Author of this tut had to do some experimenting to get this working, so he decided to share that knowledge with all of you.
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This tutorial shows you the technique of Unreal Tournament (the game) Skinning for intermediate users of maya.
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![]() How to create a realistic looking turtle - Part 2 - Texturing In second part of Turtle tutorial (first part was about modeling), author will explain how to make a seamless texture map using a marvellous tool that you can find in Maya: the Convert to File Texture (Convert to Solid Texture in Maya 2.5).
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![]() Seamless texturing - Part 3 of Creating a realistic looking turtle This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.
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