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Autodesk Maya tutorialsShowing tutorials 620 to 640 out of 662 Autodesk Maya tutorials. | |||
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![]() How to create a realistic looking turtle - Part 2 - Texturing In second part of Turtle tutorial (first part was about modeling), author will explain how to make a seamless texture map using a marvellous tool that you can find in Maya: the Convert to File Texture (Convert to Solid Texture in Maya 2.5).
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![]() Seamless texturing - Part 3 of Creating a realistic looking turtle This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.
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In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader.
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There are many different ways to create textures for polygon models. The way author will show you is easy and effective. Throughout this tutorial we will attempt to show you how to select various parts of a polygon model and apply textures to them.
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![]() Maya To XAML- Exporting a Character with Textures This tutorial illustrates the Maya To XAML plug-in, emphasing successful export of model data with textures. Please note that the plug-in is still in the development beta and still requires a small amount of cleanup before you have the ability to export model and textures.
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![]() Normal Mapping: Theory and Practice This tutorial is intended to describe some basic ideas about normal mapping and how to implement this technique in Maya.
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For beginners, UV mapping has always been a challenging part of the modeling/texturing process. Although the theory is rather simple (think of how you would ‘unwrap’ the earth to create a flat map of it) it seems that no software package offers an ideal intuitive solution to performing UV mapping.
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![]() Creating Clouds in Maya using Particle Clouds The intent of this tutorial is to give users a basic approach on how to create realistic procedural clouds whitin Maya 3.0 using particle clouds,at affordable rendering times.
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This tutorial goes through in detail the UV texture mapping process in maya.
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![]() Raytrace Shadows with Transparent Texture Files Here is an temporary solution if you are trying to aytrace a scene that has file textures with transparency, casting shadows. Newer versions of Maya should solve this problem.
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This is tutorial for intermediate maya users which will teach you basics of expressing emotion on animated character.
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![]() Use of image sequences with alpha channel This is a simple tutorial on how to make and use of image sequences with alpha channel in animation.
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![]() How to create a moving Tentacle using Procedural animation It is very basic tutorial which shows you how to create a moving Tentacle using Procedural animation in Maya.
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The purpose of this tutorial is to show you how to rotate the wheels on a car so they follow the pace of the car as it move. By doing it this way, you will get a more accurate result without setting numerous keyframes. To do this, we will use the distance tool, set driven key, and infinity cycles in the graph editor.
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![]() Animating Facial Expressions using Blend Shape This tutorial will take you over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations.
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This tutorial teaches you how to create and animate simple crowd in Maya software. Requires CrowdMaker 0.5 (or higher) plugin.
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![]() Rolling Ellipse Part II - Wacky Vehicle While you have learned in the rolling ellipse tutorial how to roll an ellipse on the floor, we will now use this expression to build a funny moving vehicle. As I am no artist I won't focus on modelling issues, but on the math to make this little thingy move.
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This tutorial shows you how to roll an ellipse on the floor, using Maya expressions. Have no fear, I won't go too much into mathematical details here, but will provide you with ready to use expressions for copy and paste. If you really want to dive into the wonders of elliptical calculus, you'll find the links to sites I used to obtain the mathematical background information at the end of this tutorial. I'll assume you are familiar with basic Maya workflow (expression editing, geometry creation, etc.) and some basic math, your angular unit should be "degrees".
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Learn great technique of building and animating leg skeletons in maya using the detached foot method.
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This tutorial outlines a technique which is quite handy when setting up an arm in Maya software.
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