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Autodesk Maya tutorials

Showing tutorials 720 to 740 out of 943 Autodesk Maya tutorials.

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This lesson will teach you how to add attributes to the foot control of the character rigged in the Character Setup kit        Using the Connection Editor   Adding custom attributes

Secondary foot controls for the Character Setup Kit

This lesson will teach you how to add attributes to the foot control of the character rigged in the Character Setup kit. Using the Connection Editor Adding custom attributes

Rated:*** with 1407 hits  Added on: Jul 06, 2006

You can animate your camera based on your mouse movements during playback  This lesson will show us how to set this up      The principle behind this lesson is that changes to values of any attribute connected to a record node are stored as keyframes when the playback s recording system is switched on  Using this idea with cameras  we can record camera motions  We ll learn how to    Connect record nodes to our camera with recordAttr commands   Playback the scene to record attribute changes

Recording Camera Movements

You can animate your camera based on your mouse movements during playback. This lesson will show us how to set this up. The principle behind this lesson is that changes to values of any attribute connected to a record node are stored as keyframes when the playback’s recording system is switched on. Using this idea with cameras, we can record camera motions. We’ll learn how to: Connect record nodes to our camera with recordAttr commands Playback the scene to record attribute changes

Rated:*** with 2205 hits  Added on: Jul 06, 2006

This lesson will teach us how to use an Animated Sweep to make ribbon wrapping effect      We will learn how to    Make a surface from an animated curve   Animate the surface expanding with MEL   Note  Using the animated sweep technique in this lesson has an added advantage in that the ribbon s shape can be altered based on the curves made from the sweep

Animated Sweep Ribbon

This lesson will teach us how to use an Animated Sweep to make ribbon-wrapping effect. We will learn how to: Make a surface from an animated curve Animate the surface expanding with MEL Note: Using the animated sweep technique in this lesson has an added advantage in that the ribbon’s shape can be altered based on the curves made from the sweep.

Rated:*** with 2732 hits  Added on: Jul 06, 2006

In this lesson we will learn how to use Animation Snapshots to create an object trail      This lesson will go over    Using the Animation Snapshot   Writing expressions to cause the trailing effect

Animation Snapshot Trail

In this lesson we will learn how to use Animation Snapshots to create an object trail. This lesson will go over: Using the Animation Snapshot Writing expressions to cause the trailing effect

Rated:*** with 1521 hits  Added on: Jul 06, 2006

In this lesson we will learn how to setup a Full Body IK character inside of Maya      This lesson will guide you through a brief introduction to using FBIK  You will learn how to    Label your joints for characterization   Add Full Body IK to the skeleton   Pin and unpin controls and lay FBIK keyframes

3December Presentation: Full Body IK

In this lesson we will learn how to setup a Full Body IK character inside of Maya. This lesson will guide you through a brief introduction to using FBIK. You will learn how to: Label your joints for characterization Add Full Body IK to the skeleton Pin and unpin controls and lay FBIK keyframes

Rated:*** with 3802 hits  Added on: Jul 06, 2006

This lesson will teach you how to use the Substitute Geometry feature to replace animated models with other ones      We will learn about    Substituting bound geometry with non bound ones   Importance of correct scale

3December Presentation: Substitute Geometry

This lesson will teach you how to use the Substitute Geometry feature to replace animated models with other ones. We will learn about: Substituting bound geometry with non-bound ones Importance of correct scale

Rated:*** with 1097 hits  Added on: Jul 06, 2006

Learn how to use set driven keys to create controls to open and close a door      In this video you will learn    How to link the motion of one object to another with Set Driven Keys   About drivers and driven objects   How Set Driven Keys can speed up animation

Creating Custom Controls with Set Driven Keys

Learn how to use set driven keys to create controls to open and close a door. In this video you will learn: How to link the motion of one object to another with Set Driven Keys About drivers and driven objects How Set Driven Keys can speed up animation

Rated:*** with 1485 hits  Added on: Jul 06, 2006

Learn how to use aim constraints and set driven keys to create controls for Neek s head      A lot of expression can be conveyed with good eye animation  Something as subtle as blinking  or lack there of  can make all the difference in your animation  This video explains how to create an interesting eye rig     In this video you will learn    The fundamentals of Set Driven Keys   How to have an eyeball always look in the direction of an animation control   Creating custom attributes   To combine eyeball rotation and blinking for interesting eye motions

Rigging the Eyes of Neex

Learn how to use aim constraints and set driven keys to create controls for Neek's head. A lot of expression can be conveyed with good eye animation. Something as subtle as blinking (or lack there of) can make all the difference in your animation. This video explains how to create an interesting eye rig. In this video you will learn: The fundamentals of Set Driven Keys How to have an eyeball always look in the direction of an animation control Creating custom attributes To combine eyeball rotation and blinking for interesting eye motions

Rated:*** with 2395 hits  Added on: Jul 06, 2006

We cover how to fix deformation ordering problems when binding your characters to their joints  This is a perfect video for those who need help reordering the deformers      In this video we will take a look at    How improper deformation order can mess up our rigs   Disabling certain history operations   Changing orders in our history stack

Setting Deformation Order

We cover how to fix deformation ordering problems when binding your characters to their joints. This is a perfect video for those who need help reordering the deformers. In this video we will take a look at: How improper deformation order can mess up our rigs Disabling certain history operations Changing orders in our history stack

Rated:*** with 1352 hits  Added on: Jul 06, 2006

We cover how to rig the arms and pole  In this lesson we also cover how to animate the weights of a point constraint and making icons to select your objects      In this video you will learn    To rig a fishing pole with a pair of arms   To use point constrains and weights

Rigging a Fishing Pole with Arms (part 2)

We cover how to rig the arms and pole. In this lesson we also cover how to animate the weights of a point constraint and making icons to select your objects. In this video you will learn: To rig a fishing pole with a pair of arms To use point constrains and weights

Rated:*** with 1556 hits  Added on: Jul 06, 2006

With the help of muting and ghosting Maya 5 has a whole new set of tools to help you get your job done      In this video you will learn how to    Mute animation   Ghost objects and alter ghosting preferences   To set expressions  break connections and more    Tip  Ghosting is a great visual aid for character animation

Maya 5: Animation Tools

With the help of muting and ghosting Maya 5 has a whole new set of tools to help you get your job done. In this video you will learn how to: Mute animation Ghost objects and alter ghosting preferences To set expressions, break connections and more! Tip: Ghosting is a great visual aid for character animation

Rated:*** with 1476 hits  Added on: Jul 06, 2006

In this lesson we will take the muscles created in the previous lesson and add them to the deformations  These muscles will help deform the smooth bound surface      This lesson will cover    How to get back to bind pose when you get an error saying   Bind Pose Not Achieved    How to add an influences to an object

Influence objects

In this lesson we will take the muscles created in the previous lesson and add them to the deformations. These muscles will help deform the smooth bound surface. This lesson will cover: How to get back to bind pose when you get an error saying, “Bind Pose Not Achieved” How to add an influences to an object

Rated:*** with 1397 hits  Added on: Jul 06, 2006

Learn how to create clusters of cv s  Clusters can be real time savers when working with the same cv s over and over      Clusters are very useful in rigging  Delicate and subtle motions such as eye twitches and blinks can be achieved quite easily with clusters and set driven keys      In this video you will learn    The basics of clusters   How to make clusters out of components   How clusters can be used for modeling and animation

Making Clusters

Learn how to create clusters of cv's. Clusters can be real time savers when working with the same cv's over and over. Clusters are very useful in rigging. Delicate and subtle motions such as eye twitches and blinks can be achieved quite easily with clusters and set driven keys. In this video you will learn: The basics of clusters How to make clusters out of components How clusters can be used for modeling and animation

Rated:*** with 1651 hits  Added on: Jul 06, 2006

We recommend the use of the Attach to Path function to create a dramatic animation of the pod s movement in no time      In this video you will learn how to    Create curves for motion paths   Attach objects to a motion path   Properly orient an object in the direction of the paH

Attaching to the Path

We recommend the use of the Attach to Path function to create a dramatic animation of the pod's movement in no time! In this video you will learn how to: Create curves for motion paths Attach objects to a motion path Properly orient an object in the direction of the paH

Rated:*** with 1699 hits  Added on: Jul 06, 2006

Learn how to use the Flow Path option to create objects that deform as they follow a curve  This is great for fish or snakes      In this video you will learn    To deform an object to flow along a motion path   About Motion Path Parametric Length   Warping with Lattice point modification

Flow Path Object

Learn how to use the Flow Path option to create objects that deform as they follow a curve. This is great for fish or snakes. In this video you will learn: To deform an object to flow along a motion path About Motion Path Parametric Length Warping with Lattice point modification

Rated:*** with 3115 hits  Added on: Jul 06, 2006

In this tutorial we teach you the difference between the smooth and rigid binding  This is a great place to start if you haven t done any binding before      In this video you will learn    The difference between Smooth and Rigid binds   To create joints and move them with IK handles   To bind a skeleton to a mesh

Smooth vs. Rigid Bind

In this tutorial we teach you the difference between the smooth and rigid binding. This is a great place to start if you haven't done any binding before. In this video you will learn: The difference between Smooth and Rigid binds To create joints and move them with IK handles To bind a skeleton to a mesh

Rated:*** with 1604 hits  Added on: Jul 06, 2006

This first lesson from the Introduction to Maya Animation  Walk Cycle training kit will give you a brief introduction to the project that will be created in this training kit

Project Overview for the Introduction to Maya Animation: Walk Cycle training kit

This first lesson from the Introduction to Maya Animation: Walk Cycle training kit will give you a brief introduction to the project that will be created in this training kit.

Rated:*** with 1474 hits  Added on: Jul 06, 2006

Image planes aid in the process of modeling by providing us with image references of the object we are building  We ll cover the steps needed to load images that will act as blueprints of our Jet Bike

Setting Up the Image Planes

Image planes aid in the process of modeling by providing us with image references of the object we are building. We’ll cover the steps needed to load images that will act as blueprints of our Jet Bike.

Rated:*** with 5746 hits  Added on: Jul 06, 2006

You have different sets of undos available just for the camera  This lesson will show you how to turn it on on per camera basis  and then it will walk you through using the shortcut keys      You can use the open bracket   and the close bracket   keys to go back and forth between the camera views      You may also set up a new shortcut key  Hotkey  such as Ctrl   Alt   Z to handle the camera  undos

Using the Undoable Camera Settings

You have different sets of undos available just for the camera. This lesson will show you how to turn it on on per-camera basis, and then it will walk you through using the shortcut keys. You can use the open bracket [ and the close bracket ] keys to go back and forth between the camera views. You may also set up a new shortcut key (Hotkey) such as Ctrl + Alt + Z to handle the camera "undos".

Rated:*** with 1613 hits  Added on: Jul 06, 2006

This lesson will show you how to create a more efficient model that is rigged and bound  with the help of a feature called Delete Non Deformer History      Oftentimes you will find yourself working with a character that is bound or deformed  and you want to remove some of the history or operators that you ve applied to your objects   Delete Non Deformer History  feature lets you create a more efficient model that is rigged and bound

Delete Non Deformer History

This lesson will show you how to create a more efficient model that is rigged and bound, with the help of a feature called Delete Non Deformer History. Oftentimes you will find yourself working with a character that is bound or deformed, and you want to remove some of the history or operators that you've applied to your objects. "Delete Non Deformer History" feature lets you create a more efficient model that is rigged and bound

Rated:*** with 2505 hits  Added on: Jul 06, 2006

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