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Autodesk Maya tutorials

Showing tutorials 880 to 900 out of 1088 Autodesk Maya tutorials.

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In this tutorial we teach you the difference between the smooth and rigid binding  This is a great place to start if you haven t done any binding before      In this video you will learn    The difference between Smooth and Rigid binds   To create joints and move them with IK handles   To bind a skeleton to a mesh

Smooth vs. Rigid Bind

In this tutorial we teach you the difference between the smooth and rigid binding. This is a great place to start if you haven't done any binding before. In this video you will learn: The difference between Smooth and Rigid binds To create joints and move them with IK handles To bind a skeleton to a mesh

Rated:*** with 3081 hits  Added on: Jul 06, 2006

This first lesson from the Introduction to Maya Animation  Walk Cycle training kit will give you a brief introduction to the project that will be created in this training kit

Project Overview for the Introduction to Maya Animation: Walk Cycle training kit

This first lesson from the Introduction to Maya Animation: Walk Cycle training kit will give you a brief introduction to the project that will be created in this training kit.

Rated:*** with 1920 hits  Added on: Jul 06, 2006

Image planes aid in the process of modeling by providing us with image references of the object we are building  We ll cover the steps needed to load images that will act as blueprints of our Jet Bike

Setting Up the Image Planes

Image planes aid in the process of modeling by providing us with image references of the object we are building. We’ll cover the steps needed to load images that will act as blueprints of our Jet Bike.

Rated:*** with 8438 hits  Added on: Jul 06, 2006

You have different sets of undos available just for the camera  This lesson will show you how to turn it on on per camera basis  and then it will walk you through using the shortcut keys      You can use the open bracket   and the close bracket   keys to go back and forth between the camera views      You may also set up a new shortcut key  Hotkey  such as Ctrl   Alt   Z to handle the camera  undos

Using the Undoable Camera Settings

You have different sets of undos available just for the camera. This lesson will show you how to turn it on on per-camera basis, and then it will walk you through using the shortcut keys. You can use the open bracket [ and the close bracket ] keys to go back and forth between the camera views. You may also set up a new shortcut key (Hotkey) such as Ctrl + Alt + Z to handle the camera "undos".

Rated:*** with 2658 hits  Added on: Jul 06, 2006

This lesson will show you how to create a more efficient model that is rigged and bound  with the help of a feature called Delete Non Deformer History      Oftentimes you will find yourself working with a character that is bound or deformed  and you want to remove some of the history or operators that you ve applied to your objects   Delete Non Deformer History  feature lets you create a more efficient model that is rigged and bound

Delete Non Deformer History

This lesson will show you how to create a more efficient model that is rigged and bound, with the help of a feature called Delete Non Deformer History. Oftentimes you will find yourself working with a character that is bound or deformed, and you want to remove some of the history or operators that you've applied to your objects. "Delete Non Deformer History" feature lets you create a more efficient model that is rigged and bound

Rated:*** with 4693 hits  Added on: Jul 06, 2006

This lesson will show us the Universal Manipulator which is a powerful  multipurpose move   rotate   scale tool      In this lesson  we ll learn about the Universal Manipulator and   Using its handles in many ways to move  rotate and scale objects   Entering numeric values into the manipulator itself   Its various feedback cues

Maya 7: Universal Manipulator

This lesson will show us the Universal Manipulator which is a powerful, multipurpose move / rotate / scale tool. In this lesson, we’ll learn about the Universal Manipulator and Using its handles in many ways to move, rotate and scale objects Entering numeric values into the manipulator itself Its various feedback cues

Rated:*** with 3739 hits  Added on: Jul 06, 2006

This lesson demonstrates how to use a handy viewing widget called the Compass to stylishly transition into alternate camera angles      In this lesson we will learn how to    Use the compass to transition to different camera views   Frame selected objects with the compass   Increase the speed of camera transitions   Using the compass is a quicker alternative to using the predefined bookmarks

Maya 7: Compass

This lesson demonstrates how to use a handy viewing widget called the Compass to stylishly transition into alternate camera angles. In this lesson we will learn how to: Use the compass to transition to different camera views Frame selected objects with the compass Increase the speed of camera transitions Using the compass is a quicker alternative to using the predefined bookmarks.

Rated:*** with 4186 hits  Added on: Jul 06, 2006

You can now fit Digital Tutors web site inside your Maya application  This lesson will show you how you can take advantage of the web browser built into Maya   for Maya versions 6 and up       All of our training videos for Maya have been reformated to fit inside of the Maya Web Browser  We call this new addition to our site DT App View  Now you an take your learning one step further by watching our video tutorials directly inside of Maya

Using the Maya Web View

You can now fit Digital-Tutors web site inside your Maya application. This lesson will show you how you can take advantage of the web browser built into Maya. (for Maya versions 6 and up). All of our training videos for Maya have been reformated to fit inside of the Maya Web Browser. We call this new addition to our site DT App View. Now you an take your learning one step further by watching our video tutorials directly inside of Maya.

Rated:*** with 3657 hits  Added on: Jul 06, 2006

This small addition to Maya s tool set has sped up the work flow of thousands of animators and modelers  We will show you how to use Maya s Snap and Align tools to quickly align  orient and snap multiple objects together        This video looks at the Snap and Align tools that can be used to very quickly align  orient  and snap together multiple objects of different sizes  This tool uses a very different manipulator and takes a little practice to get used to  but in no time  you ll realize the power of this awesome tool and it will be one you will use daily     Use this tool to orient multiple objects onto one object    This tool can also snap objects together   Take a few objects and align them together

Align and Snap Tools

This small addition to Maya's tool set has sped up the work flow of thousands of animators and modelers. We will show you how to use Maya's Snap and Align tools to quickly align, orient and snap multiple objects together. This video looks at the Snap and Align tools that can be used to very quickly align, orient, and snap together multiple objects of different sizes. This tool uses a very different manipulator and takes a little practice to get used to, but in no time, you'll realize the power of this awesome tool and it will be one you will use daily. Use this tool to orient multiple objects onto one object. This tool can also snap objects together Take a few objects and align them together

Rated:*** with 11332 hits  Added on: Jul 06, 2006

When working with dozens of nodes  they can start to blur together  Using the Annotate Node and the Notes feature to help organize your scene will save tons of time when working on projects        This tutorial explores the Annotate Node and the how to use the notes feature to help keep your scenes organized and speed up production workflow  An annotate nodes adds a small piece of text and an arrow pointing to the object you added to the node  This is great because it can help you find your objects really fast  The notes feature of Maya is a great feature attached to every node in your scene  Take the time to note and modify the notes in your projects so you can easily find out about a scene or where the scene is in the production pipeline     An annotation node will display a piece of text which is aim constrained to the camera so it is always facing you    A very practical use for this could be connecting an annotation node to the pelvis node of your character or creature    Every node in Maya has a notes section in the Attribute editor      You don t need to do anything special to save the data in the notes area of the node    They are all saved when you save the scene

Annotate Node and Notes

When working with dozens of nodes, they can start to blur together. Using the Annotate Node and the Notes feature to help organize your scene will save tons of time when working on projects. This tutorial explores the Annotate Node and the how to use the notes feature to help keep your scenes organized and speed up production workflow. An annotate nodes adds a small piece of text and an arrow pointing to the object you added to the node. This is great because it can help you find your objects really fast. The notes feature of Maya is a great feature attached to every node in your scene. Take the time to note and modify the notes in your projects so you can easily find out about a scene or where the scene is in the production pipeline. An annotation node will display a piece of text which is aim constrained to the camera so it is always facing you. A very practical use for this could be connecting an annotation node to the pelvis node of your character or creature. Every node in Maya has a notes section in the Attribute editor. You don't need to do anything special to save the data in the notes area of the node. They are all saved when you save the scene.

Rated:*** with 1529 hits  Added on: Jul 06, 2006

One of the most useful features of Maya is one of the most hidden features  We will show you how to use the incremental save feature to keep multiple copies of your work        This video will show you how to turn on Maya s incremental save feature to keep multiple copies of your work and to avoid saving over a working copy of your file  Often times when working  it is a good idea to keep multiple copies of your work to revert to if an error occurs in your file  Maya s incremental save feature is great for this purpose but is hidden and out of the way  Once turned on  you will be able to save time and effort when saving every step of your project     When saving your work for a project  it is a good practice to have multiple copies of your work so you can go back to any step and repair or modify your file    When using the incremental saves feature  be sure to set a reasonable limit on the number of copies to keep  Otherwise  you might run into the possibility of running out of disk space

Using Incremental Save Feature

One of the most useful features of Maya is one of the most hidden features. We will show you how to use the incremental save feature to keep multiple copies of your work. This video will show you how to turn on Maya's incremental save feature to keep multiple copies of your work and to avoid saving over a working copy of your file. Often times when working, it is a good idea to keep multiple copies of your work to revert to if an error occurs in your file. Maya's incremental save feature is great for this purpose but is hidden and out of the way. Once turned on, you will be able to save time and effort when saving every step of your project. When saving your work for a project, it is a good practice to have multiple copies of your work so you can go back to any step and repair or modify your file. When using the incremental saves feature, be sure to set a reasonable limit on the number of copies to keep. Otherwise, you might run into the possibility of running out of disk space.

Rated:*** with 3428 hits  Added on: Jul 06, 2006

This video covers how to use the layers feature to better organize your scenes in Maya  This includes creating new layers  assigning objects to layers  selecting all objects assigned to a layer  changing the wireframe color of objects assigned to layer and setting layers to template or reference mode        This is a fundamental video all new users of Maya should view     Remember when working with layers they are not in a stacking order    What I mean is if one layer is listed above another layer it will not appear to be above the layer in space    It is just a label or container for the object  s       You can just double click on the layer name to change the name or change the color of the wireframed objects in that layer    To add an object or set of nodes to a layer  just select the objects or nodes and right click on the layer then choose add selected objects from the pop up menu    Templating the layer will turn the layer into a light gray wireframe display that has a setting that will not allow you to select the contents of the layer    Referencing is similar to templating but the difference is  instead of a wireframe display  you will see a shaded or textured display

Managing / Creating Layers

This video covers how to use the layers feature to better organize your scenes in Maya. This includes creating new layers, assigning objects to layers, selecting all objects assigned to a layer, changing the wireframe color of objects assigned to layer and setting layers to template or reference mode. This is a fundamental video all new users of Maya should view: Remember when working with layers they are not in a stacking order. What I mean is if one layer is listed above another layer it will not appear to be above the layer in space. It is just a label or container for the object (s). You can just double click on the layer name to change the name or change the color of the wireframed objects in that layer. To add an object or set of nodes to a layer, just select the objects or nodes and right-click on the layer then choose add selected objects from the pop up menu. Templating the layer will turn the layer into a light gray wireframe display that has a setting that will not allow you to select the contents of the layer. Referencing is similar to templating but the difference is, instead of a wireframe display, you will see a shaded or textured display.

Rated:*** with 2272 hits  Added on: Jul 06, 2006

This lesson will discuss using Maya Fluids to realistically simulate the heat dynamics of a combustible fluid

Advanced Heat Dynamics

This lesson will discuss using Maya Fluids to realistically simulate the heat dynamics of a combustible fluid.

Rated:*** with 4679 hits  Added on: Jul 06, 2006

This lesson will teach you how to use the pin constraint to create an object hanging from a character s necklace  We will also teach you how to create a collision object from a skinned character

Pin Constraint

This lesson will teach you how to use the pin constraint to create an object hanging from a character's necklace. We will also teach you how to create a collision object from a skinned character.

Rated:*** with 5011 hits  Added on: Jul 06, 2006

You will learn how to create an interactive curve that represents your pressure settings  This visual representation of the pressure settings can be deformed using any of the normal deformers  which in turn will drive the attributes set in the pressure mapping settings

Creating Pressure Curves

You will learn how to create an interactive curve that represents your pressure settings. This visual representation of the pressure settings can be deformed using any of the normal deformers, which in turn will drive the attributes set in the pressure mapping settings.

Rated:*** with 2164 hits  Added on: Jul 06, 2006

This lesson discusses how Maya Fluids can be used to simulate soft surfaces  like mud and snow  that other objects in your scene can interact with      In this lesson you will learn about    Using Height Fields in a 2D Fluid container   The Difference between a Static and Dynamic grid   Altering the look and feel of a 2D Fluid container to get a soft mud surface

Simulating Soft Surfaces

This lesson discusses how Maya Fluids can be used to simulate soft surfaces, like mud and snow, that other objects in your scene can interact with. In this lesson you will learn about: Using Height Fields in a 2D Fluid container The Difference between a Static and Dynamic grid Altering the look and feel of a 2D Fluid container to get a soft mud surface

Rated:*** with 3448 hits  Added on: Jul 06, 2006

Using the shatter effect to break up the objects can save you lots of time  Instead of breaking apart an object by hand  you can automate the process with a built in script      With certain shatter effects  you can set the shattered pieces to behave as dynamic objects like rigid bodies  However with this  you may run into interpenetration issues     In this lesson you will learn about    The Shatter Effect and its types  Surface  Solid and Crack   Setting attributes for the different shatter types

Shatter Effect Overview

Using the shatter effect to break up the objects can save you lots of time. Instead of breaking apart an object by hand, you can automate the process with a built-in script. With certain shatter effects, you can set the shattered pieces to behave as dynamic objects like rigid bodies. However with this, you may run into interpenetration issues. In this lesson you will learn about: The Shatter Effect and its types: Surface, Solid and Crack Setting attributes for the different shatter types

Rated:*** with 23207 hits  Added on: Jul 06, 2006

Using Goals is a common practice for shaping the particles  Think of the bees forming an arrow right before they swarm a person  We ll show you how to use goals and animate their properties      In this lesson you will learn about    Particles and using Goals with them   Setting Goal weights to define which goal attracts particles the most   Some dynamics settings such as Conserve Mass

Working with Goals

Using Goals is a common practice for shaping the particles. Think of the bees forming an arrow right before they swarm a person. We'll show you how to use goals and animate their properties. In this lesson you will learn about: Particles and using Goals with them Setting Goal weights to define which goal attracts particles the most Some dynamics settings such as Conserve Mass

Rated:*** with 3802 hits  Added on: Jul 06, 2006

This lesson is one of the 3 lessons on creating snow  We will throw a snow ball to the ground and push it in the snow  This would be a similar technique for sand  mud or any other soft surface      In this video we will learn how to use dynamics in a scene by    Creating soft bodies   Learning about the conserve mass attribute   Using passive rigid body objects as a proxy

Working with Soft Surfaces like Snow (part 1)

This lesson is one of the 3 lessons on creating snow. We will throw a snow ball to the ground and push it in the snow. This would be a similar technique for sand, mud or any other soft surface. In this video we will learn how to use dynamics in a scene by: Creating soft bodies Learning about the conserve mass attribute Using passive rigid body objects as a proxy

Rated:*** with 7515 hits  Added on: Jul 06, 2006

Volume emitters can offer a number of advantages over the other types of emitters  Some of them are along with axis  around axis  and away from center      In this lesson you will learn about    Volume emitters and volume shapes   Using the volume sweep to alter the volume shape   Different Volume Speed Attributes

Working with Volume Emitters

Volume emitters can offer a number of advantages over the other types of emitters. Some of them are along with axis, around axis, and away from center. In this lesson you will learn about: Volume emitters and volume shapes Using the volume sweep to alter the volume shape Different Volume Speed Attributes

Rated:*** with 2530 hits  Added on: Jul 06, 2006

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