Blender tutorialsShowing tutorials 200 to 220 out of 468 Blender tutorials. | |||
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![]() Digital Scrapbooking Templates Wondershare Photo Collage Studio has released a bundle of new well-designed digital scrapbooking templates. Not yet rated with 676 hits Added on: Feb 07, 2010 |
![]() Learning Basic Animation and a Walk Cycle In this tutorial, I go over some basic animation, and then into how to do a general walk cycle. I also show you how to use the NLA (non-linear action) editor to loop the walk cycle, and then combine these two animations. Not yet rated with 2346 hits Added on: Feb 03, 2010 |
In order to reach high levels of polygons while sculpting in Blender 2.5, it is important to start from a base mesh, versus the default cube. Not yet rated with 1199 hits Added on: Feb 03, 2010 |
![]() Tip: Match Image Plane Aspect Ratio to Image prevent distortion in the mapped image. This knowledge will be helpful when using image planes for cutout trees and people, instanced image planes for particle effects, and any situation where you need non-distorted images on Plane objects. The “Add Image As Mesh” script (created by Ed Mackey) can be downloaded at: http://www.blinken.com/blender-plugins.php You can find help with installing python scripts at: http://www.alienhelpdesk.com/using_python_scripts Not yet rated with 1493 hits Added on: Feb 03, 2010 |
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Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc. Not yet rated with 2150 hits Added on: Feb 03, 2010 |
![]() Tip: Controlling Topology Flow When working with a high density mesh in Blender, maintaining a firm grip on topology is essential. This quick video demonstrates a few tips for increasing/decreasing your topology in a given area and for redirecting the flow of your topology. Not yet rated with 1061 hits Added on: Feb 03, 2010 |
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![]() Modeling a Porsche 911 GT3 RS – part 05 Part 05 of the this tutorial series we fill in the windows, head lights and such. Then we also begin adding depth and finalizing the mesh with a subdivision surface modifier. Not yet rated with 711 hits Added on: Feb 03, 2010 |
In this tip video, we’ll take a look at Blender’s Camera Fly Mode tool. This is a great to help navigate your 3D scene, and also for camera placement (or any object set to be a “camera”, for example a Spotlight). Not yet rated with 1595 hits Added on: Feb 03, 2010 |
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Turn your digital photos into scrapbooks instantly, free for print, email and myspace. Not yet rated with 664 hits Added on: Feb 01, 2010 |
create hair like zbrush lik here:http://bit.ly/5k8Ikk Not yet rated with 1481 hits Added on: Jan 19, 2010 |
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Tutorial in here: http://goo.gl/8P9b Not yet rated with 1667 hits Added on: Jan 14, 2010 |
![]() Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can in Blender 2.49: Part 2 In this article by Reynante Martinez, we’ll cover everything from modeling a tin can from scratch, giving it some basic shading, adding appropriate textures, finalizing the lighting schemes for the scene to lastly compositing it for a better feel. Not yet rated with 2573 hits Added on: Jan 14, 2010 |
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![]() Tip: Texturing the Alien Continued On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps. Not yet rated with 830 hits Added on: Jan 14, 2010 |
![]() Tip: Adding Custom Brush Hotkeys in Blender 2.5 One of the recent additions to Blender 2.5 is the ability to easily add custom hotkeys to any brush, including custom brushes in Sculpt Mode. This quick tip demonstrates how to do it and also gives a brief overview of some of the changes to the brush system. Not yet rated with 667 hits Added on: Jan 14, 2010 |
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![]() Sculpting Reptile Scales with Alpha Maps in Blender 2.5 In this sculpting tutorial we are going to take a look at how to create reptilian scales with alpha maps as a custom brush. The tutorial makes use of both Blender 2.5 and Photoshop. Not yet rated with 1434 hits Added on: Jan 14, 2010 |
![]() Tip: Creating Stable Noise Textures for Animation In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender. Not yet rated with 615 hits Added on: Jan 14, 2010 |
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![]() Measuring Objects and Distances in Blender In this tutorial, we’ll look at how to measure objects and distances in Blender. We’ll look at features built into Blender and the Caliper script Not yet rated with 1075 hits Added on: Jan 14, 2010 |
In this Blender 3D tutorial I will show you how to modeling face. Not yet rated with 3003 hits Added on: Jan 10, 2010 |
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how to modeling turtle Not yet rated with 1803 hits Added on: Jan 09, 2010 |
In this tutorial, I go over a basic-to-intermediate rig for the alien character. The rig covers only the body; I went over the facial rig in a previous tutorial. I show how to do the full setup on the left half (creating and placing bones, and also applying constraints), and copy it over to the right side for a perfectly symmetrical rig. Most of the features in 2.5 are the same, however, the keyboard shortcuts and a few menu items have been moved around, but I show you where they are. Not yet rated with 1945 hits Added on: Jan 04, 2010 |
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