Blender tutorialsShowing tutorials 220 to 240 out of 467 Blender tutorials. | |||
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![]() Creating an Urban Stairway Scene – part 4 In this 4th part of the Urban Stairway Scene tutorial we’ll review some of the most common techniques and tools used while modeling the scene. Not yet rated with 942 hits Added on: Jan 04, 2010 |
In this tutorial we will discover some basics of the Physics possibilities within blender, and make a small game where we can demolish a brick tower. It’s pretty addictive to destroy this tower with a small ball, using the arrow keys on your keyboard. This tutorial is made using blender 2.49 (32bit). Not yet rated with 1950 hits Added on: Dec 29, 2009 |
![]() Modeling a Porsche 911 GT3 RS – part 02 In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 02 of the this tutorial details how to basic door, side panel and roof. Not yet rated with 1427 hits Added on: Dec 19, 2009 |
![]() Creating an Urban Stairway Scene – part 3 In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene. Not yet rated with 780 hits Added on: Dec 19, 2009 |
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![]() Creating an Urban Stairway Scene – part 2 In part 2 of this tutorial, we begin modeling the details of the Urban Stairway scene. This tutorial demonstrates many different techniques used for modeling hard-surface objects and creating small details. Not yet rated with 1150 hits Added on: Dec 10, 2009 |
![]() How to make a simple alien head in blender In this tutorial you will learn basic tools used very often when modeling in Blender 3D Not yet rated with 1798 hits Added on: Dec 06, 2009 |
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![]() How to use the spin tool in blender In this tutorial you will learn how to use the spin tool in blender to create objects such as a glass or a bottle. Not yet rated with 1289 hits Added on: Dec 06, 2009 |
![]() How to use the spin duplicate tool in blender In this tutorial you will learn how to use the spin duplicate tool to make a clock\watch. Not yet rated with 1099 hits Added on: Dec 06, 2009 |
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![]() Modeling a Porsche 911 GT3 RS - part 01 In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 01 of the this tutorial details how to create the base of the front end. Not yet rated with 1457 hits Added on: Dec 05, 2009 |
![]() default image for post Box Modeling an Alien Character in Blender 2.5 alpha 0 In this tutorial, I show you a few basics of Blender 2.5, and cover how to use the box-modeling technique to create a full character. The box-modeling technique is a good way to quickly visualize the shape of your character, rather than a creating the detail from the beginning. Not yet rated with 1603 hits Added on: Dec 01, 2009 |
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The first in a series of tutorials to help you learn now to use blender, a free 3D modeling program. It goes over the basics of the new redesigned Blender 2.5 interface. Not yet rated with 6567 hits Added on: Dec 01, 2009 |
This quick tutorial will teach you how to texture a simple crate without uv mapping. Not yet rated with 1723 hits Added on: Dec 01, 2009 |
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![]() Path Finding with the Blender Game Engine This is different from what I had planned for part 3, but I think it will make the actual ai implementation easier in the end. This part will be going over generating path data from a mesh. I will have the next part setting up and explaining the A* algorithm up in a few days. I made this separate since I don't think most people who use the game engine are familiar with accessing mesh data. Basically, the vertexes will be the nodes and the edges will define valid paths Not yet rated with 2107 hits Added on: Dec 01, 2009 |
Hey guys, this is a tutorial for how to model and animate a tank track. I will be using Blender 2.50 Alpha 0 so I will point out some changes made from the previous version. I recommend intermediate blender knowledge for this tutorial. There are 3 steps in this tutorial. - Make First Track Segment - Transform That Into a Full Track - Learn How to Animate it Let's get started! Not yet rated with 2638 hits Added on: Dec 01, 2009 |
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I wrote this tutorial, because I couldn't find any really good text tutorials and searching for "text" brought up a lot of texturing hits. It goes of the basics of using the text object. Not yet rated with 1498 hits Added on: Dec 01, 2009 |
Making simple cloth simulations. Cloth simulation is one of the hardest aspects of CG, because it is a deceptively simple real-world item that is taken for granted, yet actually has very complex internal and environmental interactions. After years of development, Blender has a very robust cloth simulator that is used to make clothing, flags, banners, and so on. Cloth interacts with and is affected by other moving objects, the wind and other forces, as well as a general aerodynamic model, all of which is under your control. A piece of cloth is any mesh, open or enclosed, that has been designated as cloth. The Clothpanels are located in the Physicssub-context and consist of three panels of options. Cloth is either an open or closed mesh and is mass-less, in that all cloth is assumed to have the same density, or mass per square unit. Cloth is commonly modeled as a mesh grid primitive, or a cube, but can also be, for example, a teddy bear. However, Blender’s Softbody system provides better simulation of closed meshes; Cloth is a specialized simulation of fabrics. Cloth is a modifier in the object’s modifier stack, so it can interact with other modifiers, such as Armatureand Smooth. In these cases, the ultimate shape of the mesh is computed in accordance with the order of the modifier stack. For example, you should smooth the cloth after the modifier computes the shape of the cloth. Not yet rated with 3621 hits Added on: Dec 01, 2009 |
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![]() Learn how to Model of a Steampunk Spacecraft using Blender 3D In this chapter you will learn all about modeling an Incredible Machine named Steampunk Spacecraft. Steampunk Spacecraft describes what steampunk is and what the characteristics of a steampunk machine are. It initializes the creation of a steampunk spacecraft with even smaller details and more UV Mapping techniques to add more realism to the model. It creates a base mesh for the spacecraft and also gives us an experience in edge modeling, deforming, and adjusting the shape of a model to get the shape of the desired object. You could also download this chapter in the PDF format by visiting our weblink Not yet rated with 2819 hits Added on: Nov 30, 2009 |
This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating. Not yet rated with 2028 hits Added on: Nov 18, 2009 |
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This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render. Not yet rated with 1830 hits Added on: Nov 18, 2009 |
The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling. Not yet rated with 885 hits Added on: Nov 18, 2009 |
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