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Blender tutorials

Showing tutorials 220 to 240 out of 467 Blender tutorials.

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In this 4th part of the Urban Stairway Scene tutorial we ll review some of the most common techniques and tools used while modeling the scene

Creating an Urban Stairway Scene – part 4

In this 4th part of the Urban Stairway Scene tutorial we’ll review some of the most common techniques and tools used while modeling the scene.

Not yet rated with 942 hits  Added on: Jan 04, 2010

In this tutorial we will discover some basics of the Physics possibilities within blender  and make a small game where we can demolish a brick tower    It s pretty addictive to destroy this tower with a small ball  using the arrow keys on your keyboard   This tutorial is made using blender 2 49  32bit

Destroy a Bricktower

In this tutorial we will discover some basics of the Physics possibilities within blender, and make a small game where we can demolish a brick tower. It’s pretty addictive to destroy this tower with a small ball, using the arrow keys on your keyboard. This tutorial is made using blender 2.49 (32bit).

Not yet rated with 1950 hits  Added on: Dec 29, 2009

In this multi part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS  Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard body modeling styles  A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details     Part 02 of the this tutorial details how to basic door  side panel and roof

Modeling a Porsche 911 GT3 RS – part 02

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 02 of the this tutorial details how to basic door, side panel and roof.

Not yet rated with 1427 hits  Added on: Dec 19, 2009

In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene

Creating an Urban Stairway Scene – part 3

In part 3 of this Urban Stairway tutorial series we will finish modeling the details of our scene.

Not yet rated with 780 hits  Added on: Dec 19, 2009

In part 2 of this tutorial  we begin modeling the details of the Urban Stairway scene  This tutorial demonstrates many different techniques used for modeling hard surface objects and creating small details

Creating an Urban Stairway Scene – part 2

In part 2 of this tutorial, we begin modeling the details of the Urban Stairway scene. This tutorial demonstrates many different techniques used for modeling hard-surface objects and creating small details.

Not yet rated with 1150 hits  Added on: Dec 10, 2009

In this tutorial you will learn basic tools used very often when modeling in Blender 3D

How to make a simple alien head in blender

In this tutorial you will learn basic tools used very often when modeling in Blender 3D

Not yet rated with 1798 hits  Added on: Dec 06, 2009

In this tutorial you will learn how to use the spin tool in blender to create objects such as a glass or a bottle

How to use the spin tool in blender

In this tutorial you will learn how to use the spin tool in blender to create objects such as a glass or a bottle.

Not yet rated with 1289 hits  Added on: Dec 06, 2009

In this tutorial you will learn how to use the spin duplicate tool to make a clock  watch

How to use the spin duplicate tool in blender

In this tutorial you will learn how to use the spin duplicate tool to make a clock\watch.

Not yet rated with 1099 hits  Added on: Dec 06, 2009

In this multi part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS  Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard body modeling styles  A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details     Part 01 of the this tutorial details how to create the base of the front end

Modeling a Porsche 911 GT3 RS - part 01

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details. Part 01 of the this tutorial details how to create the base of the front end.

Not yet rated with 1457 hits  Added on: Dec 05, 2009

In this tutorial  I show you a few basics of Blender 2 5  and cover how to use the box modeling technique to create a full character  The box modeling technique is a good way to quickly visualize the shape of your character  rather than a creating the detail from the beginning

default image for post Box Modeling an Alien Character in Blender 2.5 alpha 0

In this tutorial, I show you a few basics of Blender 2.5, and cover how to use the box-modeling technique to create a full character. The box-modeling technique is a good way to quickly visualize the shape of your character, rather than a creating the detail from the beginning.

Not yet rated with 1603 hits  Added on: Dec 01, 2009

The first in a series of tutorials to help you learn now to use blender  a free 3D modeling program  It goes over the basics of the new redesigned Blender 2 5 interface

Blender 2.5 for Beginners

The first in a series of tutorials to help you learn now to use blender, a free 3D modeling program. It goes over the basics of the new redesigned Blender 2.5 interface.

Not yet rated with 6567 hits  Added on: Dec 01, 2009

This quick tutorial will teach you how to texture a simple crate without uv mapping

Texturing a Simple Crate

This quick tutorial will teach you how to texture a simple crate without uv mapping.

Not yet rated with 1723 hits  Added on: Dec 01, 2009

This is different from what I had planned for part 3  but I think it will make the actual ai implementation easier in the end  This part will be going over generating path data from a mesh  I will have the next part setting up and explaining the A  algorithm up in a few days  I made this separate since I don  t think most people who use the game engine are familiar with accessing mesh data     Basically  the vertexes will be the nodes and the edges will define valid paths

Path Finding with the Blender Game Engine

This is different from what I had planned for part 3, but I think it will make the actual ai implementation easier in the end. This part will be going over generating path data from a mesh. I will have the next part setting up and explaining the A* algorithm up in a few days. I made this separate since I don't think most people who use the game engine are familiar with accessing mesh data. Basically, the vertexes will be the nodes and the edges will define valid paths

Not yet rated with 2107 hits  Added on: Dec 01, 2009

Hey guys  this is a tutorial for how to model and animate a tank track  I will be using Blender 2 50 Alpha 0 so I will point out some changes made from the previous version  I recommend intermediate blender knowledge for this tutorial   There are 3 steps in this tutorial     Make First Track Segment    Transform That Into a Full Track    Learn How to Animate it  Let  s get started

Making Tank Treads in Blender

Hey guys, this is a tutorial for how to model and animate a tank track. I will be using Blender 2.50 Alpha 0 so I will point out some changes made from the previous version. I recommend intermediate blender knowledge for this tutorial. There are 3 steps in this tutorial. - Make First Track Segment - Transform That Into a Full Track - Learn How to Animate it Let's get started!

Not yet rated with 2638 hits  Added on: Dec 01, 2009

I wrote this tutorial  because I couldn  t find any really good text tutorials and searching for   text   brought up a lot of texturing hits  It goes of the basics of using the text object

Basics of Text Objects

I wrote this tutorial, because I couldn't find any really good text tutorials and searching for "text" brought up a lot of texturing hits. It goes of the basics of using the text object.

Not yet rated with 1498 hits  Added on: Dec 01, 2009

Making simple cloth simulations      Cloth simulation is one of the hardest aspects of CG  because it is a deceptively simple real world item that is taken for granted  yet actually has very complex internal and environmental interactions  After years of development  Blender has a very robust cloth simulator that is used to make clothing  flags  banners  and so on  Cloth interacts with and is affected by other moving objects  the wind and other forces  as well as a general aerodynamic model  all of which is under your control      A piece of cloth is any mesh  open or enclosed  that has been designated as cloth  The Clothpanels are located in the Physicssub context and consist of three panels of options  Cloth is either an open or closed mesh and is mass less  in that all cloth is assumed to have the same density  or mass per square unit     Cloth is commonly modeled as a mesh grid primitive  or a cube  but can also be  for example  a teddy bear  However  Blender s Softbody system provides better simulation of closed meshes  Cloth is a specialized simulation of fabrics     Cloth is a modifier in the object s modifier stack  so it can interact with other modifiers  such as Armatureand Smooth  In these cases  the ultimate shape of the mesh is computed in accordance with the order of the modifier stack  For example  you should smooth the cloth after the modifier computes the shape of the cloth

Cloth Simulations in Blender

Making simple cloth simulations. Cloth simulation is one of the hardest aspects of CG, because it is a deceptively simple real-world item that is taken for granted, yet actually has very complex internal and environmental interactions. After years of development, Blender has a very robust cloth simulator that is used to make clothing, flags, banners, and so on. Cloth interacts with and is affected by other moving objects, the wind and other forces, as well as a general aerodynamic model, all of which is under your control. A piece of cloth is any mesh, open or enclosed, that has been designated as cloth. The Clothpanels are located in the Physicssub-context and consist of three panels of options. Cloth is either an open or closed mesh and is mass-less, in that all cloth is assumed to have the same density, or mass per square unit. Cloth is commonly modeled as a mesh grid primitive, or a cube, but can also be, for example, a teddy bear. However, Blender’s Softbody system provides better simulation of closed meshes; Cloth is a specialized simulation of fabrics. Cloth is a modifier in the object’s modifier stack, so it can interact with other modifiers, such as Armatureand Smooth. In these cases, the ultimate shape of the mesh is computed in accordance with the order of the modifier stack. For example, you should smooth the cloth after the modifier computes the shape of the cloth.

Not yet rated with 3621 hits  Added on: Dec 01, 2009

In this chapter you will learn all about modeling an Incredible Machine named Steampunk Spacecraft  Steampunk Spacecraft describes what steampunk is and what the characteristics of a steampunk machine are  It initializes the creation of a steampunk spacecraft with even smaller details and more UV Mapping techniques to add more realism to the model  It creates a base mesh for the spacecraft and also gives us an experience in edge modeling  deforming  and adjusting the shape of a model to get the shape of the desired object   You could also download this chapter in the PDF format by visiting our weblink

Learn how to Model of a Steampunk Spacecraft using Blender 3D

In this chapter you will learn all about modeling an Incredible Machine named Steampunk Spacecraft. Steampunk Spacecraft describes what steampunk is and what the characteristics of a steampunk machine are. It initializes the creation of a steampunk spacecraft with even smaller details and more UV Mapping techniques to add more realism to the model. It creates a base mesh for the spacecraft and also gives us an experience in edge modeling, deforming, and adjusting the shape of a model to get the shape of the desired object. You could also download this chapter in the PDF format by visiting our weblink

Not yet rated with 2819 hits  Added on: Nov 30, 2009

This tutorials covers how to create a more advanced type of facial rig  showing you how to use the  stretch to  constraint to give the face a more fluid way of animating

Creating a Face Rig

This tutorials covers how to create a more advanced type of facial rig, showing you how to use the “stretch to” constraint to give the face a more fluid way of animating.

Not yet rated with 2028 hits  Added on: Nov 18, 2009

This is the last part in the Pup Tent tutorial  In this part  we ll be applying procedural textures for the different aspects of the tent  and then we ll use a paint application to extract a background image for our scene  Back in Blender  we ll create a ground area and also use Blender s particles system to create grass  Finally  we ll create render layers and use Blender s compositing nodes to color correct things before doing a final render

Creating a Pup Tent part 2

This is the last part in the Pup Tent tutorial. In this part, we’ll be applying procedural textures for the different aspects of the tent, and then we’ll use a paint application to extract a background image for our scene. Back in Blender, we’ll create a ground area and also use Blender’s particles system to create grass. Finally, we’ll create render layers and use Blender’s compositing nodes to color correct things before doing a final render.

Not yet rated with 1830 hits  Added on: Nov 18, 2009

The snapping tool in Blender allows you to snap your mesh selection to any other vertice  edge  face  or volume  This is a very handy technique for precision modeling

Tip: Using the snapping tool

The snapping tool in Blender allows you to snap your mesh selection to any other vertice, edge, face, or volume. This is a very handy technique for precision modeling.

Not yet rated with 885 hits  Added on: Nov 18, 2009

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