Blender tutorialsShowing tutorials 40 to 60 out of 467 Blender tutorials. | |||
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![]() Texture Painting in GLSL Shading Mode – Addendum In this quick tip, I discuss the problems I had with the bump mapping in the previous tutorial, and we go back and start from scratch on how to paint on Bump maps in GLSL shading mode, and also setting up the tools as needed. Not yet rated with 1033 hits Added on: May 03, 2011 |
![]() Blender 2.57 is Released – Video Overview Blender 2.57 is released and available now! With many new features and thousands of bug fixes, Blender 2.57 is the first official, non-beta of 2.5x and is available now after two full years of development: Not yet rated with 882 hits Added on: May 03, 2011 |
![]() Texture Painting in GLSL Shading Mode In this tutorial, I show you a pre-created mesh with some sculpting applied, and we quickly go over the seams and UV coordinates. Then we bake out a tangent normal map, and begin painting a texture in Texture Paint mode. After that, we jump into GLSL mode Not yet rated with 996 hits Added on: May 03, 2011 |
![]() Tip: Floating Geometry with Normal Mapping In this quick Blender 2.5 video tip I show you how to avoid complex topology on hard-surface objects to be normal mapped by using floating geometry. This can save a lot of time during the modeling process and yet still yields perfect normal maps. Not yet rated with 1157 hits Added on: May 03, 2011 |
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In this quick Blender 2.5 video tutorial we go over some of the recent changes to the LuxRender exporter for Blender 2.5; LuxBlend. Since our previous tutorials covering this topic several major features have been added, most importantly the ability to save and load materials. Not yet rated with 476 hits Added on: May 03, 2011 |
![]() Tip: Adding Custom Hotkeys with Right-Click In this quick Blender 2.5 video tip I show you how to add custom hotkeys for tools by right-clicking on the menu entry. Using this technique will automatically add the hotkey entry and allow you to modify it further if you wish. Not yet rated with 401 hits Added on: May 03, 2011 |
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![]() Exclusive: Modeling an M4 Rifle Part 13 In this Epic Citizen exclusive Blender 2.5 video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle. In part 13 of this modeling series we finish the stock and model the shell ejection cover on our M4 rifle. Not yet rated with 1356 hits Added on: May 03, 2011 |
![]() Creating an Advanced Face Rig – Part Three In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes. Not yet rated with 970 hits Added on: May 03, 2011 |
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![]() Creating a Mesh from Python Data – part 01 In this first segment of our 2-part Blender 2.5 video tutorial, we will be covering the creation of Meshes using Python. Not yet rated with 428 hits Added on: May 03, 2011 |
![]() Creating an Advanced Face Rig – Part Two In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes. Not yet rated with 475 hits Added on: May 03, 2011 |
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![]() Tip: Renaming Items with Drag and Drop In this quick video tip for Blender 2.5 we take a look at how you can easily rename items in Blender with drag and drop. Using this method you can rename anything from objects to materials and mesh data. Not yet rated with 343 hits Added on: May 03, 2011 |
![]() Creating an Advanced Face Rig – Part One In this Blender 2.5 tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes. Not yet rated with 1058 hits Added on: May 03, 2011 |
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![]() Tip: Converting a Script into an Add-on In this Blender 2.5 video tutorial, we will convert one of our earlier python scripts (Adding Mesh Primitives from the Toolshelf) into an add-on. We will create a version for both the latest SVN revisions and the latest official blender build from blender.org. Not yet rated with 418 hits Added on: May 03, 2011 |
![]() Tip: Using a Lattice to Press an Object Against a Wall In this quick tip, I show a quick way to get a nice “smoosh” effect (soft object against hard surface, i.e. glass) by using a lattice, and without involving physics or other dynamics at all. I start off by using a Suzanne Monkey Head, Not yet rated with 498 hits Added on: May 03, 2011 |
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![]() Tip: Introduction to the Outliner In this quick video tip for Blender 2.5 we give an introduction to using Blender’s Outliner window to keep track of your scene. Not yet rated with 338 hits Added on: May 03, 2011 |
![]() Tip: Using the Simple Deform Modifier In this quick video tip for Blender 2.5 we take a look at how to use the Simple Deform modifier for adding twists, bends, tapers, or stretching to a model. The modifier does not offer too much control but in the right situation it can be very handle. Not yet rated with 701 hits Added on: May 03, 2011 |
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![]() Tip: Animating an Object’s Layer Relationship In this quick Blender 2.5 tip we take a look at an easy way to make objects appear or disappear during an animation. This technique works by animating the layer a object is placed on. Not yet rated with 386 hits Added on: May 03, 2011 |
![]() Tip: Updating the IK/FK Script for API Changes In this quick Blender 2.5 tip we’ll update our Python script from the ‘Creating an IK/ FK Rig’ tutorial to work with the latest builds (r35270) after a slight API change. Not yet rated with 335 hits Added on: May 03, 2011 |
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![]() Tip: Using the ANT Landscape Add-on In this quick video tip for Blender 2.5 we take a look at using the ANT Landscape generator add-on that is bundled with Blender. This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create. Not yet rated with 996 hits Added on: May 03, 2011 |
![]() Creating a Bug Zapper – part 2 In part two of this tutorial, I go on with the Bug Zapper to create multiple materials, including the glowing blue light of the bulbs set as an Emitter, and using that to turn on the Indirect Lighting effect. Not yet rated with 580 hits Added on: May 03, 2011 |
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