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Blender tutorials

Showing tutorials 40 to 60 out of 467 Blender tutorials.

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In this quick tip  I discuss the problems I had with the bump mapping in the previous tutorial  and we go back and start from scratch on how to paint on Bump maps in GLSL shading mode  and also setting up the tools as needed

Texture Painting in GLSL Shading Mode – Addendum

In this quick tip, I discuss the problems I had with the bump mapping in the previous tutorial, and we go back and start from scratch on how to paint on Bump maps in GLSL shading mode, and also setting up the tools as needed.

Not yet rated with 1033 hits  Added on: May 03, 2011

Blender 2 57 is released and available now  With many new features and thousands of bug fixes  Blender 2 57 is the first official  non beta of 2 5x and is available now after two full years of development

Blender 2.57 is Released – Video Overview

Blender 2.57 is released and available now! With many new features and thousands of bug fixes, Blender 2.57 is the first official, non-beta of 2.5x and is available now after two full years of development:

Not yet rated with 882 hits  Added on: May 03, 2011

In this tutorial  I show you a pre created mesh with some sculpting applied  and we quickly go over the seams and UV coordinates  Then we bake out a tangent normal map  and begin painting a texture in Texture Paint mode  After that  we jump into GLSL mode

Texture Painting in GLSL Shading Mode

In this tutorial, I show you a pre-created mesh with some sculpting applied, and we quickly go over the seams and UV coordinates. Then we bake out a tangent normal map, and begin painting a texture in Texture Paint mode. After that, we jump into GLSL mode

Not yet rated with 996 hits  Added on: May 03, 2011

In this quick Blender 2 5 video tip I show you how to avoid complex topology on hard surface objects to be normal mapped by using floating geometry  This can save a lot of time during the modeling process and yet still yields perfect normal maps

Tip: Floating Geometry with Normal Mapping

In this quick Blender 2.5 video tip I show you how to avoid complex topology on hard-surface objects to be normal mapped by using floating geometry. This can save a lot of time during the modeling process and yet still yields perfect normal maps.

Not yet rated with 1157 hits  Added on: May 03, 2011

In this quick Blender 2 5 video tutorial we go over some of the recent changes to the LuxRender exporter for Blender 2 5  LuxBlend  Since our previous tutorials covering this topic several major features have been added  most importantly the ability to save and load materials

Overview of LuxBlend Updates

In this quick Blender 2.5 video tutorial we go over some of the recent changes to the LuxRender exporter for Blender 2.5; LuxBlend. Since our previous tutorials covering this topic several major features have been added, most importantly the ability to save and load materials.

Not yet rated with 476 hits  Added on: May 03, 2011

In this quick Blender 2 5 video tip I show you how to add custom hotkeys for tools by right clicking on the menu entry  Using this technique will automatically add the hotkey entry and allow you to modify it further if you wish

Tip: Adding Custom Hotkeys with Right-Click

In this quick Blender 2.5 video tip I show you how to add custom hotkeys for tools by right-clicking on the menu entry. Using this technique will automatically add the hotkey entry and allow you to modify it further if you wish.

Not yet rated with 401 hits  Added on: May 03, 2011

In this Epic Citizen exclusive Blender 2 5 video tutorial series  we go through a hard surface modeling exercise by creating a highly detailed M4 assault rifle     In part 13 of this modeling series we finish the stock and model the shell ejection cover on our M4 rifle

Exclusive: Modeling an M4 Rifle Part 13

In this Epic Citizen exclusive Blender 2.5 video tutorial series, we go through a hard-surface modeling exercise by creating a highly detailed M4 assault rifle. In part 13 of this modeling series we finish the stock and model the shell ejection cover on our M4 rifle.

Not yet rated with 1356 hits  Added on: May 03, 2011

In this tutorial series  I go over how to set up a series of Shape Keys to be driven by Armature Bones  followed by setting up controls for a Mesh Deform modifier  and finishing up with some custom Bone Shapes

Creating an Advanced Face Rig – Part Three

In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes.

Not yet rated with 970 hits  Added on: May 03, 2011

In this first segment of our 2 part Blender 2 5 video tutorial  we will be covering the creation of Meshes using Python

Creating a Mesh from Python Data – part 01

In this first segment of our 2-part Blender 2.5 video tutorial, we will be covering the creation of Meshes using Python.

Not yet rated with 428 hits  Added on: May 03, 2011

In this tutorial series  I go over how to set up a series of Shape Keys to be driven by Armature Bones  followed by setting up controls for a Mesh Deform modifier  and finishing up with some custom Bone Shapes

Creating an Advanced Face Rig – Part Two

In this tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes.

Not yet rated with 475 hits  Added on: May 03, 2011

In this quick video tip for Blender 2 5 we take a look at how you can easily rename items in Blender with drag and drop  Using this method you can rename anything from objects to materials and mesh data

Tip: Renaming Items with Drag and Drop

In this quick video tip for Blender 2.5 we take a look at how you can easily rename items in Blender with drag and drop. Using this method you can rename anything from objects to materials and mesh data.

Not yet rated with 343 hits  Added on: May 03, 2011

In this Blender 2 5 tutorial series  I go over how to set up a series of Shape Keys to be driven by Armature Bones  followed by setting up controls for a Mesh Deform modifier  and finishing up with some custom Bone Shapes

Creating an Advanced Face Rig – Part One

In this Blender 2.5 tutorial series, I go over how to set up a series of Shape Keys to be driven by Armature Bones, followed by setting up controls for a Mesh Deform modifier, and finishing up with some custom Bone Shapes.

Not yet rated with 1058 hits  Added on: May 03, 2011

In this Blender 2 5 video tutorial  we will convert one of our earlier python scripts  Adding Mesh Primitives from the Toolshelf  into an add on  We will create a version for both the latest SVN revisions and the latest official blender build from blender org

Tip: Converting a Script into an Add-on

In this Blender 2.5 video tutorial, we will convert one of our earlier python scripts (Adding Mesh Primitives from the Toolshelf) into an add-on. We will create a version for both the latest SVN revisions and the latest official blender build from blender.org.

Not yet rated with 418 hits  Added on: May 03, 2011

In this quick tip  I show a quick way to get a nice  smoosh  effect  soft object against hard surface  i e  glass  by using a lattice  and without involving physics or other dynamics at all  I start off by using a Suzanne Monkey Head

Tip: Using a Lattice to Press an Object Against a Wall

In this quick tip, I show a quick way to get a nice “smoosh” effect (soft object against hard surface, i.e. glass) by using a lattice, and without involving physics or other dynamics at all. I start off by using a Suzanne Monkey Head,

Not yet rated with 498 hits  Added on: May 03, 2011

In this quick video tip for Blender 2 5 we give an introduction to using Blender s Outliner window to keep track of your scene

Tip: Introduction to the Outliner

In this quick video tip for Blender 2.5 we give an introduction to using Blender’s Outliner window to keep track of your scene.

Not yet rated with 338 hits  Added on: May 03, 2011

In this quick video tip for Blender 2 5 we take a look at how to use the Simple Deform modifier for adding twists  bends  tapers  or stretching to a model  The modifier does not offer too much control but in the right situation it can be very handle

Tip: Using the Simple Deform Modifier

In this quick video tip for Blender 2.5 we take a look at how to use the Simple Deform modifier for adding twists, bends, tapers, or stretching to a model. The modifier does not offer too much control but in the right situation it can be very handle.

Not yet rated with 701 hits  Added on: May 03, 2011

In this quick Blender 2 5 tip we take a look at an easy way to make objects appear or disappear during an animation  This technique works by animating the layer a object is placed on

Tip: Animating an Object’s Layer Relationship

In this quick Blender 2.5 tip we take a look at an easy way to make objects appear or disappear during an animation. This technique works by animating the layer a object is placed on.

Not yet rated with 386 hits  Added on: May 03, 2011

In this quick Blender 2 5 tip we ll update our Python script from the  Creating an IK  FK Rig  tutorial to work with the latest builds  r35270  after a slight API change

Tip: Updating the IK/FK Script for API Changes

In this quick Blender 2.5 tip we’ll update our Python script from the ‘Creating an IK/ FK Rig’ tutorial to work with the latest builds (r35270) after a slight API change.

Not yet rated with 335 hits  Added on: May 03, 2011

In this quick video tip for Blender 2 5 we take a look at using the ANT Landscape generator add on that is bundled with Blender  This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create

Tip: Using the ANT Landscape Add-on

In this quick video tip for Blender 2.5 we take a look at using the ANT Landscape generator add-on that is bundled with Blender. This tutorial gives an overview of all the settings available from the script while generating a very cool terrain that otherwise would be quite difficult to create.

Not yet rated with 996 hits  Added on: May 03, 2011

In part two of this tutorial  I go on with the Bug Zapper to create multiple materials  including the glowing blue light of the bulbs set as an Emitter  and using that to turn on the Indirect Lighting effect

Creating a Bug Zapper – part 2

In part two of this tutorial, I go on with the Bug Zapper to create multiple materials, including the glowing blue light of the bulbs set as an Emitter, and using that to turn on the Indirect Lighting effect.

Not yet rated with 580 hits  Added on: May 03, 2011

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