Blender tutorialsShowing tutorials 140 to 160 out of 467 Blender tutorials. | |||
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In this Blender 2.5 video tutorial we have some fun and show you how to create an easy chain with nothing more than a single link, a array modifier and a curve modifier. Then we take it a bit further and show you the process of using the freshly created chain in a simple scene. Not yet rated with 1902 hits Added on: Jun 13, 2010 |
In this Blender 2.5 video tutorial we take on creating really cool blueprint graphics. This tutorial includes using the Gears add-on, creating outline-only objects, setting up the World to look like a blueprint, and more. Not yet rated with 1239 hits Added on: Jun 13, 2010 |
In this quick Blender 2.5 video tip you are shown how to use the fly mode to position the camera. This method allows you to fly the camera around from a first-person perspective. It can aid in setting your camera angle and provide a bit of fun. Not yet rated with 1069 hits Added on: Jun 13, 2010 |
In this Blender 2.5 Video tutorial, I go over using the particle hair system to create downey feathers. Not yet rated with 1629 hits Added on: Jun 13, 2010 |
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![]() Using the Edgesplit Modifier to Smooth Lowpoly Models In this quick Blender 2.5 video tip we demonstrate how to make a lowpoly model appear smoother than it actually is by using an Edgesplit modifier. This technique also resolves the issue with artifacts you commonly face when displaying a lowpoly model as smooth. Not yet rated with 915 hits Added on: Jun 13, 2010 |
Arguably the single most important aspect to modeling is topology. Not yet rated with 905 hits Added on: Jun 13, 2010 |
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In this quick Blender 2.5 video tip we demonstrate the new external drag and drop functionality recently added to Blender. This feature enables you to drag and drop images and videos from your operating systems file browser into Blender. Not yet rated with 616 hits Added on: Jun 13, 2010 |
![]() Rigging Easy-to-animate Fingers In this Blender 2.5 video tutorial we take on the process of rigging the fingers to a human hand with only a few bones and constraints. This technique leaves you with fingers that are very easy to animate and control without the need for IKs or Drivers. Note: this tutorial technique is based on the original Russian tutorial from Dimetri here: http://vimeo.com/10685206 Great thanks out to Dimetri for talking with us and creating some awesome rigs. Not yet rated with 1452 hits Added on: Jun 13, 2010 |
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![]() Game Engine: Simple Character Part 1 In this first section of this Blender 2.5 Video Tutorial, I cover the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running. The first 8 minutes of the video is a time lapse video of me modeling and rigging a quick low poly character. If you are unfamiliar with this part of it please visit my alien rigging series here on Blender Cookie. With this series we wanted to focus a bit more on the game engine. Not yet rated with 2367 hits Added on: Jun 13, 2010 |
![]() How To Create Custom Hot-keys for Mesh Selection Modes In this Blender 2.5 video tutorial we go through the steps needed to create custom keyboard shortcuts for changing mesh selection modes (vertex, edge, face). This allows you to very quickly switch between modes by simply pressing 1,2,3 on your keyboard. Not yet rated with 679 hits Added on: Jun 13, 2010 |
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In this Blender 2.5 quick video tip we demonstrate how to easily place decals onto your model with empties. This technique provides you complete control over the location, rotation and scale of your decal without the need for UV maps. Not yet rated with 1137 hits Added on: Jun 13, 2010 |
![]() Game Engine: Simple Character Part 2 In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a “pushing” pose that Eddie goes into while doing the pushing (a “near” sensor). We also go into multiple scenes, and going back and forth between them, as well as a scene reset, in case you fall into the oblivion. Not yet rated with 1444 hits Added on: Jun 13, 2010 |
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![]() Recovering Lost Files with Autosave In this quick Blender 2.5 video tip we show you how to stave off frustration in the case of a crash or lost work by using Blenders autosave feature to recover your work Not yet rated with 675 hits Added on: Jun 13, 2010 |
![]() Creating a Scene of Blowing Leaves In this Blender 2.5 video tutorial we do something a bit different a create a simple scene of blowing leaves. This technique makes good use of alpha mapped leaves, particle systems and a particle instance modifier to achieve the result. Not yet rated with 1525 hits Added on: Jun 13, 2010 |
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In this Blender 2.5 feature preview video we take a look at some of the oncoming development that has come about via the GSOC. This time, we are examining several new sculpting brushes that have been added and the new very cool, Unlimited Clay option. Not yet rated with 641 hits Added on: Jun 13, 2010 |
![]() Optimizing Blender 2.5 UI Interaction In this quick tip, we’ll take a look at probably one of the most important settings to control the smoothness of Blender’s UI interaction, the Window Draw Method. Not yet rated with 959 hits Added on: Jun 13, 2010 |
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![]() Sculpting a Rock Face in Blender by Sketching In this Blender 2.5 video tutorial we do some fairly intensive sculpting on creating a rock face. This tutorial makes use of a technique very similar to sketching by layering large numbers of stroke over one another to automatically create much of the detail. Not yet rated with 1636 hits Added on: Jun 13, 2010 |
In this quick Blender 2.5 video tip we show you how to help maximize screen real-estate with the “Toggle Quadview” function. This feature enables you to split your viewport in four without creating multiple views. Not yet rated with 677 hits Added on: Jun 13, 2010 |
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![]() Game Engine: Simple Character Part 3 In this second section, I cover setting up menu and cut scenes, importing a gun to pick up and point, shooting the gun to knock over the boxes, and then finally adding a sound effect when the gun is shot. Not yet rated with 872 hits Added on: Jun 13, 2010 |
![]() Shape Modeling Exercise Series - #3 (Fenestron Tail Rotor Blade) In this shape modeling exercise we take a look at modeling a Fenestron Tail Rotor Blade. The point of these videos is not to model a complete object but to rather focus on different shapes and issues that you may encounter while modeling. So, essentially, these are exercises. Not yet rated with 1672 hits Added on: Jun 03, 2010 |
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