Autodesk Maya Modeling tutorialsShowing tutorials 280 to 300 out of 306 Modeling tutorials. | |||
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![]() How to create a realistic looking turtle - Modeling part 1 What follows is the first part of a tutorial which will show you how to model, texture, illuminate and animate a turtle.
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![]() How to patchmodel a head in Maya In this tutorial I will try to explain how I build my faces. There is no straight simple way to make it work, but when you have made a few faces you can come up with your own workflow.
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After you've sucessfully modeled head, now you should go through this tutorial to learn how to create an eyelash.
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When Maya software renders a NURBS surface, the object is tesselated into triangles (a.k.a. polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.
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![]() Patch Model a Dragon Head in Maya - Part 1 This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Patch Model a Dragon Head in Maya - Part 2 This is part 2 of Dragon Head tutorial which covers the modeling of a sci fi creature head using the popular technique of NURBS patches.
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![]() Modeling Using Connect Poly Shape When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this effect, however, this is not always the best approach.
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![]() Modeling a NURBS head (General Concept Tutorial) One of the better methods for modeling a NURBS or spline head is to use vertical curves that begin on the inside of the mouth.
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![]() How to build a beast horn using Maya and detail it in Zbrush The purpose of this tutorial is to guide you through the process of modeling in Maya. It illustrates some of the modeling techniques used in Maya that some of us might have forgotten about.
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![]() Subdivision Surfaces: Organic Modeling Techniques This is very large tutorial or rather e-book which will guide you (NOT step by step) through organic modeling techniques in maya.
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![]() Realistic Eye Modeling for 3D Characters This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".
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The objective of this tutorial is to demonstrate how easy it is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times as it happens with box modeling.
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Although polygons have some disadvantages, they also have some compelling advantages. One of the main ones is that extra polys can be inserted into areas that require more detail.
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![]() Subdivision Modeling of a Human Subdivision modeling is a procedure for creating smooth mod- els while keeping the total polygon count at a low level. This tutorial will teach you how to model human body using this technique.
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Another tutorial for modeling a human ear using polygons.
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![]() Modeling a Head with Subdivision Emulation in Maya This tutorial is all about Modeling a Head with Subdivision Emulation in Maya.
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This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).
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n this tutorial you're going to be learning how to create a really simple island. What we'll be covering is creating and resizing Poly and Nurbs Primitives, and also the Sculpt Surfaces too.
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Learn to model a chalice in Maya.
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![]() Extruding geometry along a curve This tutorial will give you a basic introduction on how we can extrude a Sub-D surface along a curve. This is something that could be handy for creating electrical wires or cables between objects, as well as creating tunnels and other similar objects.
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