Pixologic ZBrush tutorialsShowing tutorials 80 to 100 out of 103 Pixologic ZBrush tutorials. | |||
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![]() Artist in Action, Thomas Mahler Thomas Mahler takes us through his modeling process and the ZBrush tools that he finds most useful. In his video, Thomas takes us through: Local Transform Mouse Average Using materials as a modeling aid ZBrush’s versatile and unmatched masks!
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![]() CREATING A HIGH RES ZBRUSH MESH Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output)
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Quite a few people asked me to do a prop tutorial .I got a little time of work and thought I'd put one together today...so here it is !
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With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.
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![]() Mouse Averaging feature in ZBrush Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.
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![]() Reposing Zbrush Models in Maya In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.
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In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.
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In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.
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Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.
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![]() Creature Project published in 3D World - part 1 of 3 This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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![]() Creature Project published in 3D World - part 3 of 3 This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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![]() Creature Project published in 3D World - part 2 of 3 This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.
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![]() Project overview for ZBrush and XSI Integration training kit This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.
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Sunny Gopal from india explains in detail about the making of his personal project called "The Detective"
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In this tutorial, I’ll explore the process I use for creating a digital maquette from a design sketch. I’ll use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package is crucial to my workflow. Although this tutorial will present the process as a linear one, in practice, it’s often iterative – starting with a sketch, moving on to a 3D sculpt and back to a sketch.
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This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!
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![]() Making a beast horn. (maya and zbrush) In this tutorial you will learn how to add detail to a horn created in maya whit zbrush.
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![]() Box Modeling and Precision Texturing This tutorial is going to illustrate how to create and texture a cartoon-like airplane.
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![]() Building a character whit polyspheres An introduction to creating characters using zbrush polyspheres.
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This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.
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