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Pixologic ZBrush tutorials

Showing tutorials 80 to 100 out of 103 Pixologic ZBrush tutorials.

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Thomas Mahler takes us through his modeling process and the ZBrush tools that he finds most useful  In his video  Thomas takes us through      Local Transform   Mouse Average   Using materials as a modeling aid   ZBrush s versatile and unmatched masks

Artist in Action, Thomas Mahler

Thomas Mahler takes us through his modeling process and the ZBrush tools that he finds most useful. In his video, Thomas takes us through: Local Transform Mouse Average Using materials as a modeling aid ZBrush’s versatile and unmatched masks!

Rated:*** with 6904 hits  Added on: Jul 05, 2006

Here s a little of my work flow in ZBrush 1 55b  I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW  but thats not why I do it  I just like the ZB output

CREATING A HIGH RES ZBRUSH MESH

Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output)

Rated:*** with 6767 hits  Added on: Jul 05, 2006

Quite a few people asked me to do a prop tutorial  I got a little time of work and thought I d put one together today   so here it is

DAGGER Tutorial

Quite a few people asked me to do a prop tutorial .I got a little time of work and thought I'd put one together today...so here it is !

Rated:*** with 6561 hits  Added on: Jul 05, 2006

With localized subdivisions  you can selectively smooth different parts of your ZBrush mesh  With this technique  you only have to refine the parts of the mesh that need more detail

Local Subdivisions in ZBrush

With localized subdivisions, you can selectively smooth different parts of your ZBrush mesh. With this technique, you only have to refine the parts of the mesh that need more detail.

Rated:*** with 4576 hits  Added on: Jul 05, 2006

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry  This feature is especially useful when working with dense geometry

Mouse Averaging feature in ZBrush

Mouse Averaging is a feature of ZBrush that can make it mush easier to draw smooth flawless lines on geometry. This feature is especially useful when working with dense geometry.

Rated:*** with 3653 hits  Added on: Jul 05, 2006

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya  and then have those adjustments updated whenever you go back into Zbrush

Reposing Zbrush Models in Maya

In this lesson we will take a look at how we can make adjustments to a Zbrush base mesh within Maya, and then have those adjustments updated whenever you go back into Zbrush.

Rated:*** with 3270 hits  Added on: Jul 05, 2006

In this Digital Tutors lesson  we will look at ZBrush Smart Resymmetry feature  which will let you take the sculpted detail from one half of your model  and transfer it over to the opposite half

Zbrush Smart Resymmetry

In this Digital-Tutors lesson, we will look at ZBrush Smart Resymmetry feature, which will let you take the sculpted detail from one half of your model, and transfer it over to the opposite half.

Rated:*** with 3267 hits  Added on: Jul 05, 2006

In this lesson we will look at the new Zmapper plugin for Zbrush  and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model

Zbrush Cavity Maps

In this lesson we will look at the new Zmapper plugin for Zbrush, and how it can be used to generate Cavity Maps that can bring out the fine detail from your sculpted model.

Rated:*** with 6086 hits  Added on: Jul 05, 2006

Using layers to create a reference image while you model is a simple way to set up your work space  so you have an image to model from while in ZBrush

Setting Up a Reference Image

Using layers to create a reference image while you model is a simple way to set up your work space, so you have an image to model from while in ZBrush.

Rated:*** with 8818 hits  Added on: Jul 05, 2006

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 1 of 3

This lesson is a part 1 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 4652 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 3 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1837 hits  Added on: Jul 05, 2006

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine      In this project we will show you the workflow of taking a poly cube and converting it into a Monster s head  which will be rendered inside ZBrush  We will not be getting into the texturing process  just modeling  Once your model is finished  you will be able to export it into any 3D program of your choice

Creature Project published in 3D World - part 2 of 3

This lesson is a part 2 of ZBrush Creature project originally published in 3D World Magazine. In this project we will show you the workflow of taking a poly cube and converting it into a Monster's head, which will be rendered inside ZBrush. We will not be getting into the texturing process, just modeling. Once your model is finished, you will be able to export it into any 3D program of your choice.

Rated:*** with 1858 hits  Added on: Jul 05, 2006

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training

Project overview for ZBrush and XSI Integration training kit

This first lesson from ZBrush and XSI Integration training kit will give you a brief introduction to the project that will be created throughout this training.

Rated:*** with 3589 hits  Added on: Jul 05, 2006

Sunny Gopal from india explains in detail about the making of his personal project called  The Detective

Making of the Detective

Sunny Gopal from india explains in detail about the making of his personal project called "The Detective"

Rated:*** with 8841 hits  Added on: Jun 04, 2006

In this tutorial  I ll explore the process I use for creating a digital maquette from a design sketch  I ll use both ZBrush and Maya  but you can use your preferred 3D application  The interplay between ZBrush and a poly modelling package is crucial to my workflow  Although this tutorial will present the process as a linear one  in practice  it s often iterative   starting with a sketch  moving on to a 3D sculpt and back to a sketch

Sculpt with Zbrush

In this tutorial, I’ll explore the process I use for creating a digital maquette from a design sketch. I’ll use both ZBrush and Maya, but you can use your preferred 3D application. The interplay between ZBrush and a poly modelling package is crucial to my workflow. Although this tutorial will present the process as a linear one, in practice, it’s often iterative – starting with a sketch, moving on to a 3D sculpt and back to a sketch.

Rated:*** with 17001 hits  Added on: Apr 25, 2006

This tutorial will show you how to create exceptional realism with the techniques he has applied  this one is a must see for anyone who is looking to breath life into their characters

Making Picasso portrait

This tutorial will show you how to create exceptional realism with the techniques he has applied, this one is a must see for anyone who is looking to breath life into their characters!

Rated:*** with 15736 hits  Added on: Mar 24, 2006

In this tutorial you will learn how to add detail to a horn created in maya whit zbrush

Making a beast horn. (maya and zbrush)

In this tutorial you will learn how to add detail to a horn created in maya whit zbrush.

Rated:*** with 10939 hits  Added on: Mar 24, 2006

This tutorial is going to illustrate how to create and texture a cartoon like airplane

Box Modeling and Precision Texturing

This tutorial is going to illustrate how to create and texture a cartoon-like airplane.

Rated:*** with 11878 hits  Added on: Mar 24, 2006

An introduction to creating characters using zbrush polyspheres

Building a character whit polyspheres

An introduction to creating characters using zbrush polyspheres.

Rated:*** with 16798 hits  Added on: Mar 24, 2006

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object s geometry properties  This example is applied to ZSphere models  but the techniques can also be used with primitive objects

Making a cactus

This tutorial is to illustrate how you can get far along in the modeling process with just a few simple adjustments of an object’s geometry properties. This example is applied to ZSphere models, but the techniques can also be used with primitive objects.

Rated:*** with 9499 hits  Added on: Mar 24, 2006

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This tutorial shows you how to create 3D flash photo gallery using 3rd flash tool called Wondershare Flash Gallery Factory  Easy to make 3D flash gallery with pre designed free templates and no flash or XML skills needed

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In this tutorial  we present ten favorite creative and useful techniques

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How to draw custom arrows in photoshop with the pen tool with a final 3 D embossing effect

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In this Photoshop Tutorial we will show you give your type a nice feeling of speed

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In this tutorial  we are going to show you how to change any person s eyes color

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Rated:** with 584924 hits