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Animating (12)
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Lighting and Rendering (5)
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NewTek Lightwave 3D tutorialsShowing tutorials 100 to 120 out of 173 NewTek Lightwave 3D tutorials. | |||
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Export Aura [2] Pixel Tracking to LightWave This is a simple look at a powerful option that is available to you in LightWaveŽ 7.5.
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A great video-tutorial about ssd(smart skin deformation)
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![]() Rotating a moon around a planet so, you've finally decided to do that really cool space scene, right? Yeah I know, no one likes to admit it, but everyon HAS to do at least one. It's like when you learn to play the guitar it's "de riguer" to learn how to play Stairway to Heaven.....
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![]() Expression Basics: Rotating a Gear Our goal in this setup is to have the gears automatically rotate when the Thigh "Crunk_rightthigh" is rotated.
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During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ.
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This is a real quick and dirty tutorial for linking geometry to ParticleFX particles using FX_Linker. We want to shoot boxes out and have them randomly rotate.
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![]() Animation Basics: Making Objects Follow a Path During Siggraph, I had a guy walk up to me after I got down from the Main Stage at the Newtek Booth and he wanted to know how he could set up a sort of train animation, or "roller coaster" type of animation in LightWaveŽ. Being the non technical animation and purely still image print geek that I am, I told him that I wasn't sure how to do it. You see, I'm not an animator. I'm a lover. Anyway, I pointed him to someone who I thought might be able to help, but the problem he posed to me nagged at me, so I spent a little time testing out a few things, and guess what...if that guy were to walk up to me today I could give him the basic knowledge he would need to set up his animation. It might not be the only way to do it, but it worked for me so I thought I'd share what I discovered on my own.
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![]() Subpatch modeling "form down" tutorial David Maas a.k.a. Stickman has written this extensive Lightwave tutorial about subpatch modeling. In the first part of this head modeling tutorial, he introduces the "from down" technique. Although the techniques spoken of here are applied to Lightwave 3D v 7.5, they are relevant to other software packages as well.
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Handling an army of UFO's is one thing, but things become complicated when you want to handle a mass of Bipeds which on top of that are animated !! In this tutorial we're going to see how to create a crowd of Bipeds in Lightwave 3D (version 6.5 upwards). The subject is a crowd carrying out a linear movement on a flat plane. I used this technique to create a crowd of 500 soldiers in the first trailer of Star Ancetor. In fact its more of a trick than a real crowd simulation, therefore, no question of recreating the crowds of "Retour du Roi" (Return of the King) or even the army of Anubis in "le Retour de la Momie" :) (The return of The Mummy)
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![]() Creating a Jack Daniel's Bottle Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniel's Bottle. The tutorial focuses mainly on surfacing. If you don't want to do the modeling, you can download the full scene :: Here :: (for Lightwave 7). Just don't drink the whole bottle before you finish the tutorial !!
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This tutorial will show how to create a basic building facade, and how to texture and light it. First and foremost you have to start with a model. Builings are relatively easy to build and detail, as long as you can get the right textures.
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Basic understanding of lighting in lightwave.
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![]() Seamless UV method - Using Baker The is a tutorial that shows how to UV and bake your UV.
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![]() Ice Cubes with Surface Thickness This is a great tutorial for using surface thickness in lightwave. You can get a great ice cube effect but can be used for many more ideas.
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This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.
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This is a good tutorial on how to make a pen.
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How to create a realistic looking water, night and day.
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This is a great tutorial on how to make a real looing landscape, goes through modeling and texturing.
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Anyone who has seriously considered making realistic fire knows how hard it is to get the correct look and more importantly the correct dynamic behavior. The problem can be tackled in different ways: usually animators use particles to simulate the motion and then various rendering techniques to render these particles so that they look like fire, this solution is used in another tutorial on HyperVoxels.
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![]() LightWave's "Full Precision" Renderer and You Gives you a great ideas how rendering in lightwave, alot of information here.
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