Vue d' Esprit tutorialsShowing tutorials 0 to 20 out of 49 Vue d' Esprit tutorials. | |||
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First tutorial to learn e-onsoftware Vue Interface. Not yet rated with 516 hits Added on: Oct 05, 2009 |
![]() Create Snowy Mountain Peaks With Mixed Materials In this tutorial, you will learn how to blend two materials to create snowy mountain peaks using the material editor and the function editor. You will also learn how to set up vue for preview and final renders. Not yet rated with 1415 hits Added on: Aug 30, 2009 |
This tutorial shows how to create very realistic bump maps for terrains or other Vue objects with Crazybump. Not yet rated with 744 hits Added on: Apr 08, 2009 |
Collection of Vue and Hexagon tutorials
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Collection of Vue 7 tutorials, overview of new additions
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This is the first part of a tutorial showing how to use Geocontrol 2 terrains in Vue. It will show you how to export the terrain from Geocontrol and import it back into Vue.
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This is the second part of this tutorial showing how to use Geocontrol 2 terrains in Vue. Here you will learn how to distribute materials on your terrain in a very realistic way using Geocontrol selectors.
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Rocks in Vue are varied in shape and they generally look very good when you look at them from far. This tutorial will show you how to get a realistic look from close.
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![]() Geekatplay Studio Vue Tutorials Free Vue video tutorials. From beginers to advance. Boost up your Creativity!
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This scene is the continuation of a series inspired by H.G. Wells novel "War of the Worlds" Once again it shows Martian War Machines - this time hunting people in London.
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Once I have an idea to build the following scene : Huge, empty metropolis, and a small alien scout ship hovering above buildings with an alien creature disembarking through a long landing platform.
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Silent Spring scene was born while I was playing with Vue 5 Infinite ecosystems. I was designing various types of more or less standard ecosystems involving plants and rocks
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![]() How to use photos for skies in vue How to use photos for skies in vue
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How to model a roof garden in vue
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To replace the leaves on plants you need a color picture of a new leaf and an alpha picture of the shape of the same leaf to make everything outside the shape transparent
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The easiest way to bring a photo/picture into Vue is to use an alpha plane. To illustrate the process I used an old photo of me (a VERY old photo) and loaded it as a Color picture.
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Try to start a new scene with a clear idea of the type of image you wish to create. This can take the form of a pencil drawing, photograph, written notes or anything that can be used as a reference in the long term. Do not worry if you feel that your sketching skills are not good enough, the whole idea of this type of planning is to jog your memory if you start to loose direction midway through the image creation. This type of planning can save you hours of "mistake rectifying" later on.
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This is a very basic tutorial showing how to load and export a standard tree from Onyx Tree Broadleaf into V5I. The steps described here may work for other versions of Vue but I am not sure. It also does not cover any of the advanced features of Onyx Tree. There are two parts to this tutorial. Part one will show how to load a standard tree which came with Onyx Tree Broadleaf and export it for use in V5I. Part two will cover loading the tree in V5I and remapping the materials to make it look more realistic.
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![]() Using Procedural colors in leaf mats Purpose of this tutorial is to show how to use procedural colors in Vue leaf mats to create realistic looking fall trees. To use this tutorial you have to have an understanding of color maps and editing them.
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![]() Demystifying VUE 5's Function Editor E-On Software's new VUE 5 function editor contains incredibly powerful features and capabilities to make or modify a virtually unlimited variety of materials. The key to understanding how to make your materials look and behave in a manner that you desire, is understanding how the new function editor works. This tutorial will walk through a basic workflow for using the function editor and illustrate several examples for combining and distributing colors and noises to create advanced materials. It assumes that the reader has at least a working familiarity with the function editor and VUE 5.
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