SOFTIMAGE|XSI tutorialsShowing tutorials 20 to 40 out of 66 SOFTIMAGE|XSI tutorials. | |||
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![]() Global Illumination and Final Gathering in mental ray Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on how to combine mental ray's lighting features for higher quality renders.
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![]() Introduction and Animation with Mod Tool Introduction and Animation with Softimage XSI 6 Mod Tool in detail
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Knowing how to work with menus in Softimage|XSI is very important and vital to success. You will learn a few new tricks that will speed up your interaction with Softimage|XSI.
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Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, Softimage|XSI has a few tricks up its sleeve. In this video, you will learn a few tricks to speed up your ability to use tools in Softimage|XSI.
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Softimage|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3dsMax or Maya. We will look at how to change the interaction model.
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In Softimage|XSI, we have access to special toolbars that can speed up our workflow and make our work easier. We will look at some examples, as well as how to open the toolbars.
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Learn shading, painting, and mapping techniques with a car door as an example in XSI
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![]() Texture Painting with Softimage/XSI – Part 1 Texture Painting with Softimage/XSI – Part 1 This is the first of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects.
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![]() Tagging a Rig in Softimage/XSI This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful.
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Explained the techniques used in the creation of this image, Softimage XSI and Zbrush was the main softwares
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![]() SoftImage|XSI Tutorial - Texture blending using weight maps CGIndia.org bring's quite Useful and Free tutorial for SoftImage|XSI Users. The tutorials is created by character animator and independent filmmaker, Christoph Schinko who has been a Certified Softimage XSI instructor for over 5 years. In this XSI Tutorial Christoph shows technique of Texture blending using weight maps in Softimage XSI.
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![]() [Video]Texture Painting in SoftImageXSI - Part 1 This tutorial will teach you how to paint textures in the SoftImage XSI 3D program. It is the first video of a two part series.
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![]() [Video]Texture Painting in SoftImageXSI - Part 2 This tutorial will teach you how to paint textures in the SoftImage XSI 3D program. It is the second video of a two part series.
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PDF tutorial by Christoph Schinko. Arm rig with stretchy chains, chain options, hand snapping, elbow offset, etc.
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PDF tutorial by Christoph Schinko. Level: Beginner Setting up cartoony eyes for animation.
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![]() Texture blending using weight maps .pdf tutorial by Christoph Schinko. Level: Beginners Build the rendertree, setup the weight maps and paint directly onto the geometry to make textures appear/blend in.
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In this tutorial Marco Delgado explains how he made the Panthenon image for CGArena.com Challenge
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Ambient Occlusion 2MB Video in XSI
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![]() Lightmap based Ambient Occlusion - Faking FG with sampled Lightmap and AO shade This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn't support multiple bounces.
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In this tutorial Marco A. Delgado explains, about the making of Home & Fire image for CGArena March Challenge
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